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'Marvel Avengers Academy' coming to iOS and Android

Disney is adding a new mobile game to their Marvel franchise called, Marvel Avengers Academy. TinyCo developed the simulation game where players can unlock younger versions of the Avengers and help them through their years at the academy.



Motion sensing video games may help schizophrenia

A recent study has shown that patients with schizophrenia may benefit more from motion sensing video games than from other forms of exercise. The study, which was published October 1 in the medical magazine Psychiatric Services, followed 16 schizophrenia patients during a 12 week intervention program.  The agenda featured three one-hour sessions of aerobic exercise per week as treatment.  Patients were given the choices of exercising using two treadmills, an elliptical exercise machine, a stationary bicycle, or an Xbox 360 with the Kinect motion-sensing device attached. Twelve of the sixteen patients completed the program.  Altogether, they spent 39% of their time using the Xbox system, more than any other exercise equipment.  The authors of the study reported that patients found “high acceptability and enjoyment rates related to use of the exercise video game system.” They added that the study’s results “provide preliminary support for the integration of such technologies into [aerobic exercise] training programs” for patients suffering from schizophrenia.  Such patients have a higher risk of being sedentary than the general population. Registered nurse and PhD Heather Leutwyler, assistant professor in the Department of Physiological Nursing at University of California, San Francisco, told Medscape Medical News that video games are “an ideal way to help people of all ages with schizophrenia to become more active are.



Blizzard settles Overwatch trademark suit

According to a recent legal filing, Blizzard is finalizing a settlement with app developer Innovis Labs, which registered the Overwatch trademark in 2013 a year before Blizzard announced its venture into the first-person shooter genre. Innovis’ Overwatch is an app that “enhances airsoft, paintball, and first-person shooter gameplay” by adding radar, perks, and several other features through the players' smartphones. The terms of the upcoming settlement have not been released, but according to Stephen McArthur, an attorney in the video game industry who has been following the case, Blizzard stands to receive complete legal rights to the Overwatch name. ----- Source: Polygon Image: GameFront



Nokia Networks to test pCell technology

Nokia Networks, a Finnish based company that is responsible for helping to build cellular networks for wireless carriers around the world, and Artemis Research have signed a “memorandum of understanding” that will have Nokia test pCell technology in large indoor stadiums and other areas where large amounts of bandwidth are needed. Steve Perlman, the founder of Artemis Research, commented on how the deal brings them ever closer to implementing the technology in tier-one wireless carriers.


New Apple TV may pave the way for Apple's future in video gaming

With the release of the fourth generation of the Apple TV, among the bevy of things added to the product was the ability to play video games, via download/purchase from the App Store. The announcement, which came in September, left many gaming fans wondering what gaming will be like when given the Apple treatment.


Inneract Project teaches kids design and life skills

Maurice Woods’ goal is to help underrepresented kids.  And as a Yahoo designer, web design is an important part of his life.  Design allows people to make sense of and feel close to technology, he argues.  So what about kids at risk of falling through the cracks?  Woods’ youth organization, Inneract Project, aims to use design as a tool to help these kids. Inneract Project, based in San Francisco, offers free design learning resources for middle and high school kids.  The programs consist of three main types: an eight week course for middle school students called Youth Academy; Learning Labs, studio tours, workshops and lectures; and Designed, a video series featuring designers. “Technology needs to be considerate of empathy,” Woods told TechCrunch.  And for Woods, design and empathy go hand in hand.  He focuses on a concept he calls “cultural context,” the notion that children learn based on the things surrounding them as they grow up. Several of Inneract Project’s programs focus on sports and music, things that Woods noticed minority children tended to be more interested in.  The organization is starting up a basketball-focused program where students will design jerseys, socks and logos.  “Kids in the community understand what that is,” Woods said.  “They’re already in their environment and learning in their environment.” Inneract Project was founded in 2004.  Since then, it’s helped hundreds of students through not only design education, but by highlighting career paths and options as well.  In the future Woods hopes his organization will be able to offer more advanced classes to students, give designers chances to teach, and expand into more cities. Diversity, Woods says, is important as Inneract Project moves into other cities. “We want to always have this focus on underserved youth and communities and always have this focus on advocacy where we’re not only just teaching them but we’re actually going to where these communities are and learning about them, and asking them questions, and developing a program that’s important to them, and evolving this ecosystem of people all over the nation who are interested in giving back and who have these skills, and want to see kids succeed and get into design and tech fields.” Inneract Project will be hosting a panel called “Valuing Diversity in Design and Technology” next month in San Francisco.  The panel discussion will feature BlackGirlsCode founder Kimberly Bryant, Paradigm founder Joelle Emerson, Accel Partners designer Jason Mayden, AIGA SF Diversity Chair Julio Martinez and KPCB Design Partner John Maeda, and will be moderated by Megan Dickey of TechCrunch. ----- Source: TechCrunch Image: How Design


Halo 5 is a step above its predecessors, but still falls short

@DaltynMartyn Ever since 343 Industries took over the Halo franchise back in 2009, fans have been reasonably skeptical on whether or not the beloved franchise was placed in the right hands.  The lackluster story and multiplayer saw the community of Halo 4 diminish within months of release, and Halo: The Master Chief Collection was simply an unplayable mess at launch.