I’m just going to come out and say it: I love The Last of Us Part II. Sure, it made some controversial choices that didn’t sit well with everyone—Joel’s death primarily. Yes, it also made you play as the woman that killed him—who I found to be a compelling character. And yes, it was a pretty depressing game all around. Despite all of that, I still loved it.
Words cannot express my love for Naughty Dog’s Uncharted series. I first played the initial three games—Drake’s Fortune, Among Thieves, and Drake’s Deception—back in high school, and wow, what a ride. The adventures of Nathan Drake and his friends captured both my imagination and my attention for months on end; I couldn’t stop playing them (resulting in play sessions that I labeled “Uncharted Days”). It was around this time that the next Uncharted game, titled A Thief’s End, was announced. With A Thief’s End having celebrated its fifth birthday this past May, I wanted to discuss why I feel that this is the best installment in the series.
Welcome back to another episode of Byte's news podcast, "Wrapped Up"! In this episode, Kellyn Harrison reports on this year's Academy Awards, updates on Discord's deal with Microsoft, future Mortal Kombat movies, and Spiderman swinging onto Disney+.
Welcome back to another episode of Input 2! In this episode, join us as we discuss the good, bad, and ugly Mortal Kombat movies. What was good about them, what could've been better? What are some things to hope for from the newest iteration of the Mortal Kombat film? Tune in for all this and more on this week's episode of Input 2! Hosts: Dylan Walter & Blake Chapman Edited by: Dylan Walter Graphic by: Taylor Sheridan
Blake and Graham break down an experiment done by a dedicated Grand Theft Auto player to find the least possible number of kills a player needs to score in story mode.