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(04/11/16 8:12pm)
This week marks the 15-year anniversary of the release of Nintendo’s community sim game, Animal Crossing, on Japanese shores. This marks a good time to take a look back at what makes Animal Crossing a beloved game for so many people.
(03/22/16 9:39pm)
During an invite only event, Apple has revealed that today its new iOS, 9.3, will have its official public release. This comes after Apple has been tweaking the update over seven betas. While the new update doesn’t include any revolutionary features, it does build upon iOS 9.2 and includes a new feature.
(02/27/16 3:27am)
Becoming the new league in racing isn’t the only thing that drones have going for them in the land of opportunity. The Federal Aviation Administration has organized a group with members from both private sectors (companies such as Google and Amazon) and public sectors (i.e. The FAA itself) to create a report with recommendations to allow drones to safely fly above people.
(02/22/16 9:56pm)
Spotify seems to have had a security breach, having hundreds of accounts posted in three separate instances on Pastebin since Monday. They contained emails with the respective password, as well as some having extra information such as home country, if the account is free or premium and the premium renewal date.
(02/09/16 10:39pm)
People have reported that the infamous error code "Error 53" has reawakened in iOS 9 when they try to update. Primarily the reason behind the error code is they had the Touch ID sensor replaced, generally along with their iPhone screen, which voids the warranty. Therefore, they have to buy an entirely new phone.
(02/01/16 9:06pm)
Superhot is a fast-paced first person shooter where one bullet can kill you, with one catch: time only moves when you do. When you stand still, everything around you is frozen until you start moving again. After having a completely successful Kickstarter that was funded in the first 23 hours, Superhot is set to release February 25 for PC, Mac and Linux, with a planned Xbox One released in March according to the developers.
(01/21/16 9:26pm)
Spike Chunsoft announced that
Danganronpa: Trigger Happy Havoc will be coming to Steam sometime in February.
(12/14/15 4:56pm)
On Otherside Entertainment’s website, there’s a nice timer slowly counting down with the letters “S S” next to it. Assumingly, this is the countdown to the release of a sequel to the System Shock series.Oddly enough though, the reveal page for System Shock 3 is already live. The release of this is great news for fans of the series, which hasn’t received a new game since 1999, and is the spiritual predecessor to BioShock. Otherside Entertainment includes several people from Looking Glass Studios, creators of the original System Shock.Night Dive Studios, the current IP holder, is working on a reimagining of the original System Shock. They have also released an enhanced port of the System Shock as well.----- Source: PolygonImage: Hardcore Gamer
(12/03/15 4:08pm)
In a blog post from Adobe, the company announced that Flash Professional is going to be renamed as Adobe Animate CC and will have its next release in early 2016. Adobe acknowledges the emergence of HTML5 as one reason behind their rewriting of the tool.
(12/02/15 4:35am)
On November 27, 1995, Namco Ltd. filed patent US 5718632 A, which gave them ownership over the concept of loading screen minigames. Anyone who wanted to use minigames on their loading screen had to pay Namco, or find a clever way around it. Gamespot points out in their YouTube video that the patent only applied to minigames that used alternate coding from the main game. Therefore, things such as FIFA’s practice sessions or Bayonetta’s practice area were allowed, since they were just little parts of the main game.As of November 27, 2015 the patent is now part of public domain and the concept of loading screen minigames is free to be used by all, and to celebrate, a Loading Screen Jam is being held. The description states that “The judging will be based on the loading screens themselves (and/or how they tie into your game), subtext/commentary on patents/trademarks that hold back design, and sheer disrespect to the original patent.”Interestingly, David Hoppe points out on a blog post that the Commodore 64 had a program called Invade-a-Load that would let you play a Space Invaders clone during the initial loading and has a copyright date of 1987. That would make Invade-a-Load the first instance of the concept being used commercially.Perhaps since by the time it was made, the United States’ Commodore market was mostly on a floppy disk format and it was written for Compact Cassette tapes, or maybe it was because the variation that Namco patented was different enough from the original. Maybe the patent expired too late, as games are reducing the amount of time they loads things and the load times in general. It’s possible that developers may be willing to have even longer load times since they can freely put in something for someone to do during the loading.----- Source: PC GamerImage: Venture Beat
(11/19/15 3:52pm)
As of lately, drones, otherwise known as unmanned aerial vehicles, have been a market that has been rapidly growing among tech enthusiasts. On YouTube, there are a wide variety of videos showing drone pilots flying the devices around. Nick Horbaczewski, the CEO of the Drone Racing League, decided to make these displays of skill into a virtual reality event, which has intrigued investors. RSE Ventures, a firm headed by Miami Dolphins owner Steve Ross, gave one million dollars to help fund the idea. There are claims that other impressive names from entertainment also back it.The Drone Racing League is a medium for drone pilots to compete. Horbaczewski cites professional video gaming as his inspiration for the idea:“There were just some talented people who knew other talented people, and now there’s people where that’s all they do. They’re professionals. They train, and they have teams, and they have coaches, and it gets really competitive. And we have pilots that are either competition-level or almost competition-level video gamers, because their skills translate.”The drones are specially built by DRL to specifications that vary each race in hopes to keep things interesting. The pilots aren’t risking their own drones in the race, and any crashes or malfunctions are handled by the DRL’s own pit crew. Therefore, pilots are more likely to take risks and provide more entertainment.Currently, DRL is under an invite only situation, although Horbaczewski hopes that recruitment for DRL will become self-driven in the future:“So we know a bunch of pilots, and they know a bunch of pilots. Every day, we find somebody new on YouTube posting videos of themselves flying, and they’re an amazing pilot. And I think once we have organized competition, the system will sort of shake itself out in terms of bringing people in.”One may wonder how they would be able to watch these races. You could watch it normally on a screen, or you could plug in a virtual reality headset and get a first person seat in the drone's cockpit.DRL plans to launch in 2016, with six events around the United States already planned.-----Source: WiredImage: The Drone Racing League
(11/17/15 4:30pm)
Wrapping up on a very fitting Friday the 13th, and reaching $823,794 out of a goal of $700,000, Gun Media and Illfonic released a video of pre-alpha gameplay for their Friday the 13th game.
(11/12/15 4:36pm)
Thanks to The Phantom Limb Project, an amputee named James will have a prosthetic arm modeled after Big Boss’--minus the flying fist capabilities it’s designed after. In Metal Gear Solid V: The Phantom Pain, the protagonist, Big Boss, has a red-coated prosthetic arm that also functions as a self-guided rocket fist that players can fly into the faces of those who dare to oppose them.The prosthetics artist working with Konami is Sophie De Oliviera Barata. In her Alternative Limb Project, she has created many other fantastically beautiful prosthetics, so this isn’t her first rodeo in this type of creation.The team's blog will keep readers up to date with their progress on the limb, along with discussing some of the concepts and collaborators in the project. When it is all complete, they will reveal the finished result in a three-part documentary.-----Source: PC GamerImage: The Phantom Limb Project
(11/12/15 4:15pm)
Google has decided to be generous. Instead of selling its new deep learning technology, the company has open sourced the engine. Google has named it TensorFlow, and they believe by releasing it open sourced they can help accelerate AI evolution. TensorFlow is deemed to be twice as fast as Google’s previous AI system, DistBelief.Deep learning is a form of artificial intelligence where an AI is able to learn to identify an object in a picture by analyzing other photos of the same item. Google uses this technology to recognize speech, translate languages, for Internet results and other things. How deep learning works is through artificial neural networks which simulate the neural network in human brains.Google isn’t giving away everything, though. For now, Google is only showing off part of this AI. It reveals some of the algorithms for the engine, while not giving away its hardware infrastructure. It is also limiting the initial version to only run on one computer. This inhibits the amount of data that you can analyze at a given time.TensorFlow is not only good for deep learning technology, but also for reinforcement learning, logistic regression and various other things.-----Source: WiredImage: Android Headlines
(11/10/15 6:18pm)
During BlizzCon 2015, Blizzard announced that its team based first-person-shooter Overwatch would not be free-to-play as many first thought. Instead, Blizzard revealed three different editions of the game at various price tags, also announcing that the game would be available on Xbox One, PlayStation 4 and PC. There’s no Mac version planned as of yet.
(11/05/15 4:17pm)
Skype’s co-founders Ahti Heinla and Janus Friss have launched Starship Technologies, a company set on solving the “last mile problem” of delivery, the voyage from delivery hubs to your front doorstep. Their solution to that problem is an adorable six-wheel robot that vaguely resembles something out of Wall-E.Experts say that at least 28% of transportation costs are racked up during the last mile of a package’s trip. Companies such as Google and Amazon have wanted to overcome this by using drones, but their usage is classified as an Unmanned Aircraft System by the Federal Aviation Administration. This forbids drones from being used in populated areas along with many other regulations that would be cumbersome for delivery purposes.Helina and Friss believe that their delivery robots could be cheaper and safer than the drone solution from Google and Amazon. Helina said, "They travel at the slow speed of four miles per hour--a brisk walking pace." She then goes on to say, "They travel on pavements sidewalks, blending safely in with pedestrian traffic."Starship Technologies claims that its robot can detect objects, change speeds, stops to cross streets, and talk to any human comes across. Human operators can take over if anything goes wrong. Robots come with a camera for a manual operator to view out of, microphones, speakers and a GPS tracker. In terms of ability to transport packages, the robots are capable of holding the equivalent weight of about two grocery bags within five to 30 minutes of a local store and need less energy than most light bulbs. Customers would be able to get their things from inside of the robot with a mobile app. Otherwise, the contents are locked.Concerns arise around the issue of preventing vandalism. The GPS tracker, microphone and camera may detour potential thefts, but they do little to prevent others who simply wish to do harm to the thing.Starship Technologies plans to have its little robot in testing by 2016 in the United States, United Kingdom and other countries. By 2017, the company wants to have launched commercially.-----Source: CNNImage: Starship Technologies
(11/03/15 4:07pm)
Nokia Networks, a Finnish based company that is responsible for helping to build cellular networks for wireless carriers around the world, and Artemis Research have signed a “memorandum of understanding” that will have Nokia test pCell technology in large indoor stadiums and other areas where large amounts of bandwidth are needed.Steve Perlman, the founder of Artemis Research, commented on how the deal brings them ever closer to implementing the technology in tier-one wireless carriers. Perlman made mention of there being a carrier that fit said description, but declined when asked for more detail.pCell stands for personal cell, which is the main idea behind the technology. The way current networks work is that it has a giant “cell” that is split between everyone in said cell. The way pCell works is that it gives every individual device its own personal cell. Although the technology would provide as much bandwidth as current wireless networks do, the bandwidth wouldn’t be shared between everyone in the cell, allowing for faster speeds. Pearlman claims that the signal will be 1,000 times faster than current signals.As the world has become more focused on our phones, mobile carriers have been continuously searching for better ways to provide data coverage for their customers. From 1G, 2G, 3G and now 4G and LTE, pCell may be the next data plan offered by mobile carriers around the world.----- Source: WiredImage: Artemis
(10/29/15 3:00pm)
(10/29/15 2:43pm)
(10/27/15 2:23pm)
Martin Hollis, director and producer of GoldenEye and its spiritual predecessor Perfect Dark, revealed that Nintendo was concerned about GoldenEye 007 during development. The game was the third bestselling game on the Nintendo 64 and was a staple of first-person shooters at the time.
In a talk during the GameCity festival in Nottingham, Hollis discussed some things about Rare’s early partnership with Nintendo leading up to the production of GoldenEye. Hollis speaks of a time when GoldenEye had a much more graphic depiction of its violence: