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'Rampage' is more like a cinematic temper tantrum

By Trevor Sheffield To get it out of the way at the top, Rampage is barely anything like its arcade cabinet source material. Originally released in 1986 by Bally Midway (later Midway Games) the game had a simple concept: normal people get mutated into giant monsters (specifically, a massive ape, werewolf, and some Godzilla-adjacent kaiju) then up to three players control these monsters simultaneously and promptly engage in decimating various cityscapes, fighting off the military, plucking people from buildings and eating them for health, and leveling more buildings than a demolition crew on cocaine.    A LOT of cocaine. Regardless, the film adaptation (released on April 13, 2018 and directed by Brad Peyton, whose body of work includes such timeless classics as Journey 2: The Mysterious Island and Cats & Dogs: The Revenge of Kitty Galore) keeps the “essential” details (a giant wolf, lizard-creature, and ape named George go to town on a major city) while adding a fourth hulking Goliath into the fray: Dwayne “The Rock” Johnson.

Bigger meets badder

Image from IMDb
Rampage mate
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Alien

Two worlds, one calamity

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In Kong-clusion

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Rampage Ready Player One
Screenrant

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