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‘Pokemon Ultra Sun and Ultra Moon’: A tropical copy-and-paste job

by Emily Reuben Around this time last year, I reviewed Pokemon Sun and Moon, Game Freak’s latest entries to the beloved Pokemon franchise. The new Alola region promised plenty of new creatures, exotic locations, new Z-moves, and Alolan forms of Kanto Pokemon. Fans were ecstatic building up to the release. With all this shining new content, what wasn’t to love? Sadly, a lot. Sun and Moon are quite a mess, featuring some clunky framerates during battles, little exploration, mind-numbingly simple gameplay, and the greatest offense of them all, the horrendous cutscenes. Initially, I had given the game a 7.0 largely overlooking the massive flaws in favor of the wonderful environment and enhanced gameplay features. As time has passed and I have had more time to fully experience all the Alola region has to offer, I would downgrade that 7.0 to a 5.5 or 6.0 to be generous. Sun and Moon seem out of character, simplified, and downright tedious to trudge through. So here we are a year later with the release of Ultra Sun and Ultra Moon. Do these games fix many of the original flaws in Sun and Moon?

Why wasn’t this DLC?

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How this entry evolved

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entire

Let’s talk about Lillie

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Bleeding Cool

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