Nintendo had some concerns with GoldenEye 007

<p></p>

Martin Hollis, director and producer of GoldenEye and its spiritual predecessor Perfect Dark, revealed that Nintendo was concerned about GoldenEye 007 during development. The game was the third bestselling game on the Nintendo 64 and was a staple of first-person shooters at the time.

In a talk during the GameCity festival in Nottingham, Hollis discussed some things about Rare’s early partnership with Nintendo leading up to the production of GoldenEye. Hollis speaks of a time when GoldenEye had a much more graphic depiction of its violence:

“Bond is a violent franchise and making that fit with Nintendo, which is very much family-friendly, was a challenge. For a while we had some gore, it was just a flipbook of about 40 textures, beautifully rendered gore that would explode out. When I saw it the first time, I thought it was awesome, it was a fountain of blood, like that moment in the Shining when the lift doors open. Then I thought, hmm, this might be a bit too much red.”

gfs_67553_2_26

He later says that towards the end of development, the team got a fax from Shigeru Miyamoto, the creator of Mario, with suggestions for the game:

“One point was that there was too much close-up killing – he found it a bit too horrible. I don’t think I did anything with that input. The second point was, he felt the game was too tragic, with all the killing. He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital.”


GoldenEye was remade for Nintendo DS, Nintendo Wii, PlayStation 3 and Xbox 360 with Activision as its publisher and Eurocom and n-Space as its developers. The title was also absent from Rare’s Xbox One release of classic Rare games, Rare Replay.

-----

Source: The Guardian

Image: Interview, GameFAQs

Comments

More from The Daily






This Week's Digital Issue


Loading Recent Classifieds...