Point-and-click adventure games go rogue with ‘12 Minutes’
Disclaimer: This review was conducted on an Xbox One X.
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Disclaimer: This review was conducted on an Xbox One X.
Provost Susana Rivera-Mills held a ceremony for Ball State students and the Muncie community at 9:11 a.m. on Sept. 10 to commemorate the 20th anniversary of 9/11. The ceremony included Ball State ROTC members, Muncie first responders, as well as a speech from Department Chair of the Department of Political Science Darren Wheeler.
Muncie Mayor Dan Ridenour and other city council members participated in a dunk tank challenge at the "$2 Tour of the Village" on Aug. 28. The proceeds were given to charities of their choosing. Other festivities included dancing, food by Yats, as well as local businesses setting up booths to promote the Village.
by Anthony HerringI’m just going to come out and say it: I love The Last of Us Part II. Sure, it made some controversial choices that didn’t sit well with everyone—Joel’s death primarily. Yes, it also made you play as the woman that killed him—who I found to be a compelling character. And yes, it was a pretty depressing game all around.Despite all of that, I still loved it.
https://www.facebook.com/watch/?v=938908726898397
Blake and OK break down a lawsuit over Reddit's explicit content policies.Checkpoint is Byte's video news series, reporting on recent events in the world of entertainment, tech, and pop culture. Whether its video games, film, television, or music, we've got you covered! Anchors: OK Schlatter, Blake ChapmanExecutive Producer: Aaron DwyerVideo Editing: Blake ChapmanAudio Editing: Shwetha SundarrajanGraphics: Taylor SheridanMusic: Jack McGinnis
Due to COVID-19, Homecoming was moved to the spring semester, and traditionally in-person events such as Air Jam were refitted for virtual viewing. But Air Jam is still fun for fraternities and sororities alike, even if it's a little different this year.
Representative Greg Pence presents Ball State head football coach Mike Neu and prominent members of the football team with a congressional record of their MAC championship win at the Arizona Bowl in December 2020 on April 6.
OK and Blake break down the 2021 Oscar awards and controversy over Chadwick Boseman's posthumous loss.
by Conner Tighe Perhaps one of the most interesting gaming franchises out there, the Crash Bandicoot Saga, originally starting in 1996, has made its way to its fourth release last month. The saga is one of the first jump, run, slide, and boss battle riddled games I experienced back when I stumbled across an original PlayStation copy. As fun and memorable as it is, it’s also one of the most frustrating games I’ve played—no matter the title. Yet, I keep coming back to die repeatedly at the hands of misplaced stepping and nitro explosions. Bandicoot is a wild animal living on the N. Sanity island with his sister, Coco. When he’s captured and experimented on by evil Dr. Neo Cortex and Dr. Nitrus Brio, he develops more human-like characteristics, like higher intelligence and the ability to comprehend and think for himself. Despite Brio’s warnings of the subject-Bandicoot-failing, Cortex didn’t listen, and Bandicoot broke out of the lab. Now waking up back on N. Sanity island, Bandicoot must work with spirit Aku Aku to save his girlfriend, Tawna, from being experimented on as well. Despite the fascinating plot, you’re going to experience challenge after challenge even with the re released PS4 copy. I’ve highlighted some tips and tricks to make your adventure just a little easier. Use the ropes There are many levels on Crash Bandicoot where Bandicoot must maneuver a bridge missing most of its pieces, forcing players to think creatively. "The Road to Nowhere" level is the first to do so. The regular brown colored pieces of wood are safe to land on, whereas the red pieces, both whole and broken, are not. Whole pieces give the players seconds to land on before collapsing, while the broken pieces collapse instantly, causing you to lose a life and start over from the last checkpoint. Here’s where I can help. Yes, the level offers alternatives to crossing these travesties, like turtles and a bridge piece or two to hopefully land on to jump to the other side. But this is too risky, and unless you’re a highly-skilled jumper, you won’t make it. All these levels feature ropes on the sides. By carefully, and I mean carefully landing on one or the other, you can walk/run to the next piece of rope and so on. Jump off now and then to break boxes and get checkpoints, but don’t get too comfortable; one misstep, and you’ll fall to your death. Replay levels for more lives Take advantage of every opportunity offered in all three titles. The original Crash Bandicoot is obviously tougher than Cortex Strikes Back and Warped, but you still may find yourself having to walk away after dying one too many times. Depending on the title you’re playing, you’ll be tasked with collecting different jewels. Each is equipped by completing different objectives, like destroying every box in a level or completing a level without dying. Something right under our noses is the wumpa fruit that comes from destroying certain boxes. Getting 100 wumpa fruits gets you a life. If you find yourself low on lives, play through past levels to get more lives and collect more jewels along the way. Analog vs. directional pad controls The revamped saga allows players to play with analog controls and directional pad controls, which were the only option on the original releases. So, which is the easiest to use? Well, it depends. The game developers were clever in creating a 3D world using two different viewpoints throughout the saga. On the one hand, you’ll find the side view where Bandicoot maneuvers levels from left to right. On the other hand, Bandicoot will maneuver levels from back to front or vice versa. Both experiences are 3D, but the catch is depth perception; which is the main cause of my demise. Analog controls for front to back/back to front; directional controls for the left to right levels. Bandicoot is touchy and will jump with the slightest touch of the X button and could land you in a spot of trouble. The “slide-jump” This tip applies to Cortex Strikes Back and Warped as players cannot slide in the original Crash Bandicoot. I have yet to achieve this expertly, but it’s possible to get the best jump possible with a carefully timed jump following a slide. By pressing the slide button, Bandicoot will go into a slide, but after immediately pressing the jump button, he will go for a higher jump which will make maneuvering obstacles that much easier. It’s a tricky maneuver, but worth it in the end. Watch your shadow Ninety percent of the trilogy involves maneuvering, rounding, and perusing dangerous obstacles to get to the end. Jumping over enemies is the easy part, but landing on small platforms, turtle shells, or a single suspended box in the air, that’s difficult. Here’s where I can help. Ever notice the faint shadow of Crash/Coco seconds before you land? Use this to your advantage; it’s no coincidence that game developers created a shadow helping players land safer on platforms. Patience is everything Patience is the most important tip if you take nothing else away from this article. The trilogy will test your patience to the point of “N. Sanity,” where even the most patient of people will find themselves punching a hole through the TV screen. (We hope not) But pay close attention to patterns and how objects and enemies walk, fly, and float before attempting to platform across. One mistimed jump could mean you start from the beginning of the level—depending on how many checkpoints the level offers. Approach the very edge of platforms and recognize the pattern of whatever it is you’re crossing before making your way. Sources: Crash Bandicoot Fandom, PCGamesN Featured Image: Link-Cable
Blake and Graham break down an experiment done by a dedicated Grand Theft Auto player to find the least possible number of kills a player needs to score in story mode.
The hugely popular Batman: Arkham franchise is one of my favorite video game franchises (alongside Uncharted and The Last of Us). I’ve been a fan of Rocksteady and Warner Bros. Games Montreal’s titles since I was 13, as they provided the ultimate experiences imaginable for me to become Batman. Now, while all of the Arkham series games are good at the very least, some are better than others. (Note: I will only be ranking the console releases. Therefore, I will not talk about the handheld entry Batman: Arkham Origins Blackgate, which came out on the Nintendo 3DS and PS Vita.)
by Conner Tighe Perhaps one of the most well-known novel, movie, and gaming series of the past decade, Harry Potter has become something of a milestone in my life. It was one of the first games I played, and over a decade later, it’s still one of the series I enjoy playing. Whether it’s dueling Death Eaters, flying on a broom, or sneaking past guards, the Harry Potter series has had its ups, but it certainly has had its downs in the gaming franchise. Here, I rank the series from best to worst. Harry Potter and the Chamber of Secrets I'm biased when I say this title is the best, as it’s the first one I played in the series. But, after having played all eight titles, I still think it provides the best experience. Potter’s second year provides the most fun and true-to-heart Hogwarts experience. Players will collect Famous Witches and Wizards Cards, unlock new spells, and more. Furthermore, players can zoom around the castle on a broom. By finding lost items for students around the castle, players will earn more house points than other houses. Racing with your broom, throwing gnomes through hoops, and buying up all of Fred and George Weasley’s goodies in their shop make the experience that much better than releases afterward. Harry Potter and the Sorcerer’s Stone Potter’s first adventure on the PlayStation mirrors Chamber of Secrets almost exactly, with only a few slight differences. Again, players will complete daily tasks, find lost inventory for students, obtain new spells, and more; but this game is glitchier, has different areas to explore, and offers different spells although sharing similar spells with its successor. While sneaking past prefects, body-binding spells go through walls, making your job that much more difficult. The screen will go black at times, forcing you to restart from wherever you last saved. In that sense, the game is ruthless in making you redo tough challenges if it decides to glitch on you. But the overall experience is still there for Potter fans. Harry Potter and the Deathly Hallows: Part 2 Potter’s final journey ends in mediocre gameplay and a fast-paced storyline. Players can switch combat spells to match enemy attacks and defense positions. Players can experience characters like Professor McGonagall, Seamus Finnigan, Ginny Weasley, and more. The game's mission to include diversity this way is a hopeless trope. No two characters are different as everyone uses the same spells. The only "side missions" include collecting small glowing orbs to unlock character trophies. However, the experience has its sense of replayability. Sometimes the most exciting part of the journey is the end. Harry Potter and the Deathly Hallows: Part 1 Creators took the combat system to a whole new level when this installment came out. Potter begins his journey with Ron Weasley and Hermione Granger, searching for Voldemort’s Horcruxes. Players will protect wizards and witches from both Snatchers and Death Eaters. Voldemort’s followers won’t be the only enemies Potter will face. Spiders, dementors, and more await the three. The missions seem repetitive after a while, making the game feel useless. Potter enters the Ministry of Magic after escaping with Voldemort’s locket. This makes no sense in the realm of logic, and I can’t ignore the fact the game took this route with the plot. The experience is worthwhile for one play-through, but beyond that, little takeaways come from the experience. Harry Potter and the Half-Blood Prince Potter’s sixth year is a mere copy of his fifth as an errand boy. You can brew potions and duel students and Death Eaters. Nearly Headless Nick guides players around the castle. It was an upgrade from the Marauder's Map idea with its predecessor. The lack of real combat makes the upgrading system futile. The game follows the book and film well and is a mediocre year at Hogwarts. Harry Potter and the Prisoner of Azkaban Prisoner of Azkaban was the first sign that the trio was growing up. The plot balances classwork and side plots. You’ll battle creatures using different tactics and spells. This was the last game in the series to incorporate the Wizard and Witches card hunt, which was disappointing. The classic dueling system was not as good as the previous release, and the game took away the broom flying option. The game was a drab forgotten release, much like Goblet of Fire. Harry Potter and the Order of the Phoenix Order of the Phoenix expanded upon the dueling system, allowing players to use more combat spells like stupefy, protego, and petrificus totalus. Unfortunately, much of the game is taken up by having Potter run errands for students involved in Dumbledore’s Army. By using the Marauder’s Map, players will explore Hogwarts’ dungeons, corridors, and exterior to upgrade spells and achieve tasks. It gets boring quickly but is better than its forerunner. Harry Potter and the Goblet of Fire Oh boy, this game was bad. The combat system, the bug issues, the lack of scenery and levels. The famous trio returns to Hogwarts, maneuvering challenges related to the Triwizard Tournament. Players can cast a variety of spells at the click of a button. The AI casts the spell related to the individual situation players are put in. By pressing one button, the correct spell will be cast, depending on the enemy's weakness. Players will explore the Herbology greenhouses, the infamous Little Hangleton Graveyard, and more. Potter will battle fiery salamanders, poisonous bugs, and all other sorts of craziness. You can collect Bertie Bott’s Every Flavor Beans and challenge shields to upgrade skills. Although the game attempted to make the most of the experience, it failed. The AI gets stuck in corners, and you replay levels repeatedly to make sure you can get to other levels. Sources: Scout Life Featured Image: Pinterest
Graham and OK break down the upcoming additions to the MCU, the Black Widow movie and the Loki TV show.
OK and Graham break down Microsoft's recent slew of buying up other companies, and their possible purchasing of Discord.Checkpoint is Byte's video news series, reporting on recent events in the world of entertainment, tech, and pop culture. Whether its video games, film, television, or music, we've got you covered!Anchors: OK Schlatter, Graham HardingExecutive Producer: Aaron DwyerVideo Editing: Mason KupianenAudio Editing: Shwetha SundarrajanGraphics: Taylor SheridanMusic: Jack McGinnis
Ball State Esports recently opened their new competition and broadcast facility in the Robert Bell building. Take a look around as Director of Esports Dan Marino shows Blake Chapman what new technology can be found inside and how it will be utilized by athletes and students in the future. Producer: Blake ChapmanCamera: Jacob HaleVideo Editor: Blake Chapman
Blake and OK break down China's new campaign of showing and celebrating propaganda films.Checkpoint is Byte's video news series, reporting on recent events in the world of entertainment, tech, and pop culture. Whether its video games, film, television, or music, we've got you covered!Anchors: Blake Chapman, OK Schlatter Executive Producer: Aaron DwyerVideo Editing: Blake Chapman Audio Editing: Shwetha SundarrajanGraphics: Taylor SheridanMusic: Jack McGinnis
Lsu hosts Latinxpalooza, a talent show for Ball State students on April 2nd.
[embed]https://youtu.be/h4-jknsAoNw[/embed]Blake and Graham break down the newest mobile version of League of Legends.Checkpoint is Byte's video news series, reporting on recent events in the world of entertainment, tech, and pop culture. Whether its video games, film, television, or music, we've got you covered! Anchors: Blake Chapman, Graham HardingExecutive Producer: Aaron DwyerVideo Editing: Blake ChapmanAudio Editing: Shwetha SundarrajanGraphics: Taylor SheridanMusic: Jack McGinnis
[embed]https://youtu.be/Yo_U62eqGXs[/embed] Graham and Blake break down the newest future installment in the Star Wars franchise, a series focused on Obi-Wan Kenobi.Checkpoint is Byte's video news series, reporting on recent events in the world of entertainment, tech, and pop culture. Whether its video games, film, television, or music, we've got you covered! Anchors: Blake Chapman, Graham HardingExecutive Producer: Aaron DwyerVideo Editing: Blake ChapmanAudio Editing: Shwetha SundarrajanGraphics: Taylor SheridanMusic: Jack McGinnis