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(12/08/17 7:51pm)
[embed]https://www.youtube.com/watch?v=PawKaMIABPw[/embed]
Matt and Mayzie break down the lineup for the 2018 Grammy Awards! Some artists up for nomination include Jay Z, Kendrick Lamar, Beyonce, and Bruno Mars.
Anchors: Matthew Yapp, Mayzie Brammer
Post Production: Phil Akin, Michael Robb
Graphics: Daley Wilhelm, Sarah James
Music: Jack McGinnis
(12/06/17 5:18pm)
[embed]https://www.youtube.com/watch?v=shjz7M3qpcU[/embed]
Pop Tabs returns along with Matt and the gang! On this episode, the conversation turns to Johnny Depp remaining on the cast of Fantastic Beasts: The Crimes of Grindelwald despite the allegations that he assaulted his wife. We then delve into the controversy surrounding EA's newest cash grab video game Star Wars: Battlefront 2. Finally, Gal Gadot stood up to Brett Ratner by refusing to star in Wonder Woman 2 if he was involved in the production. This episode was recorded on November 17, 2017.
Time Stamps:
Fantastic Beasts & Johnny Depp: 00:40
Star Wars: Battlefront II: 10:51
Gal Gadot vs. Brett Ratner: 22:20
Pop Tabs is Byte's news commentary podcast, focusing on popular culture and how it relates to issues in the media world.
Host: Matthew Yapp
Co-Host: Mayzie Brammer
Guest: Ryan Fine Video
Editing: Phil Akin, Michael Robb
Audio Editing: Dylan Bateson, Sarah James
Graphics: Daley Wilhelm, Sarah James, Luis Pulido
Music: Jack McGinnis
(12/03/17 7:30am)
by Dylan Bateson
We all know there are games that make gamers question why they played this game and how exactly it got created. The games in question have a concept that is completely out there and gameplay helps solidify it. These games below are triple-A titles of strangeness because there are a ton of weird independent games out there, and it would take me at least a year to gather that precise Top 5. Now with out a further delay, let's look at five of these weird games that just make your heads turn to the side and say, “huh.”
Catherine
This game was released on the Xbox 360 and PlayStation 3 in 2011 and was meet with critical and audience acclaim. This game is a puzzle platformer and dating simulator, with some horror elements. Catherine takes a unique stance on talking about relationship problems with the conflicted Vincent, as he is afraid of being fully committed to his long time girlfriend Katherine, while a completely different Catherine tempts him with her seductive powers. As Vincent gets more involved with Catherine it is revealed that she is a succubus and intends to make Vincent her next victim.
In this game if you have no idea what is going on then you’re probably enjoying the gameplay to the max. Catherine thrives in the fact that in one moment you’re sleeping next to a sexy woman. Then in the next you’re in a demon dimension where you’ve turned into a goat person solving puzzles to save your life. This game teaches people about remaining loyal to your significant other, as well as teaching people not to trust devilishly attractive women because they’ll try to take your soul, apparently. Isn’t that just marriage?
I am Bread
In this 2015 game you play, as a piece of bread that’s whole goal in life is to become toast. And if you’ve enjoyed this game YOU SHOULD BE ASHAMED OF YOURSELF! You’re helping an innocent piece of bread with clear need of therapy to kill itself. What did that piece of bread ever do to you, huh? The only one who gets a free pass is Troy Baker because, besides my eternal man-crush on him, made a video that shows the piece of bread embrace the joys in life and realized the poor life choices made before being turned into toast.
This game was also the tipping point for many let’s plays with hilarious commentary and worthwhile entertainment. With its unique style and objective many people flocked to play it and see how they could enjoy being bread. I am Bread is also what made the simulator genre take off in the gaming community.
Katamari Damacy
If you need to an explanation on why this game is one of the weird ones out there in the world, go play it and you’ll understand. For those who don’t have that kind of time I’ll give you the rundown. In this game you literally run over things with a ball made up of other things in the environment you’ve collected until it grows to the size of the planet. And when I say literally everything, I mean everything. You start off rolling together small toys in a child’s bedroom and then slowly roll entire cities and the people in them in order to appease the king of this universe. Oh, did I mention that the king is the dad of the main character? So, combined with the weird gameplay you also have daddy issues. The weird only get weirder.
LSD: Dream Emulator
The title of this game may be deceiving, but this PlayStation gem lets the player enjoy going through a dream, pardon my French, tripping balls. Now it’s not your dream: these are the apparent dreams of Hiroko Nishikawa, who worked at the studio. The game has a cult following and is a challenge for speed runners everywhere. LSD: Dream Emulator has an... interesting gameplay experience, especially since that the further down the rabbit hole you go, the scarier it gets. The first level is happy with bright primary colors and happy little 8-bit creatures that love you. However, the longer you play the game they become less loving and scarier demons from your nightmares emerge.
Seaman
This game… it’s an experience. Is it a bad experience? Is it a good experience? That’s up to you. For me looking up this game I can only question the sanity of the people who made it and wonder if I should sue them for damaging my innocent brain. The game focuses on the player raising the egg of a fish, which then grows legs and sets out into the surface world. But this isn’t any ordinary fish; the fish has the face of the game’s producer Yoot Saito. The game is also graced by the voice of Leonard Nemoy as a narrator, which only slightly helps the experience. The controls are also incredibly difficult, as just pressing random buttons will get the game going besides a methodical button pressing system.
Now these aren’t the definitive top five games that are too weird for humanity, but just a few that deserve such an honor. There are plenty of them out there, some honorable mentions are, Mister Mosquito, Shaq-fu, and Ai Cho Aniki. Now as long as the gaming industry exists many more weird games will and the only thing that we the people can do is play them, question reality, and then go seek some form of mental help.
Sources: Wikipedia, YouTube, IMDb
Images: YouTube, LSD: Dream Emulator Wiki
(11/21/17 12:32am)
[embed]https://www.youtube.com/watch?v=1dgCKZXsmY4[/embed]
Kaleigh and Mayzie talk about the recent announcements from Xbox head Phil Spencer, where he teased a new streaming service for the Xbox line of consoles!
Anchors: Kaleigh Whitehill, Mayzie Brammer
Post Production: Gabe Hua, Michael Robb
Graphics: Daley Wilhelm, Sarah James
Crew: Dylan Bateson, Zach Siddiq, Alexander Smith
Music: Jack McGinnis
(11/19/17 6:30pm)
[embed]https://youtu.be/qYE0j7SrUWc[/embed]
On this week's episode of Pop Tabs, Matt forces his guests to eat Pop Rocks when answering their questions! They tackle issues surrounding the cast of Stranger Things, discuss Blizzcon and whether or not Esports should be considered a sport, and the strange claims that Taylor Swift is a white supremacist.
Pop Tabs is Byte's news commentary podcast, focusing on popular culture and how it relates to issues in the media world.
Host: Matthew Yapp
Co-Host: Mayzie Brammer
Guest: Daley Whilhelm
Video Editing: Phil Akin, Michael Robb
Audio Editing: Sarah James
Graphics: Daley Wilhelm, Sarah James, Luis Pulido
Music: Jack McGinnis
(11/19/17 12:46am)
[embed]https://www.youtube.com/watch?v=DtStqAEpRMU&feature=youtu.be[/embed]
In the latest bout of gaming/political news, the creators of Cards Against Humanity have vowed to "save America" from the clutches of Donald Trump. How? By buying a portion of the US/Mexico border.
Anchors: Kaleigh Whitehill, Matthew Yapp
Post Production: Alexander Smith, Michael Robb
Graphics: Daley Wilhelm, Sarah James
Crew: Michael Robb, Sarah James
Music: Jack McGinnis
(11/16/17 7:02pm)
[embed]https://www.youtube.com/watch?v=NkIyZFu1cx4&feature=youtu.be[/embed]
Yep, it's as ridiculous as it sounds. Taylor Swift has been accused by a blogger of propagating the white agenda through her songs and music videos.
Anchors: Matthew Yapp, Mayzie Brammer
Post Production: Alexander Smith, Michael Robb
Graphics: Daley Wilhelm, Sarah James
Crew: Dylan Bateson, Zach Siddiq, Alexander Smith
Music: Jack McGinnis
(11/16/17 5:01pm)
by Daley Wilhelm
As always happens with the release of a new Pokemon game, there are inevitably some fake leaks that float around online as to what the fresh batch of pocket monsters might look like. Sometimes these leaks are way off base, but other times they're eerily close to the final product, as with what happened before the release of Pokemon Sun and Moon this time last year.
Sun and Moon brought forth the interesting possibility of Alola forms: familiar first generation Kanto Pokemon redesigned and adapted to their new environment in the island paradise of Alola. This lead to many artists releasing their own Alola versions, whether those wound up in the final game or not. And whether they looked entirely credible or not.
But let’s be honest. None of us thought Alolan Meowth was real initially.
Ultra Sun and Ultra Moon promise some new Ultra Beasts and “Dusk Forms” of Alola Pokemon from the last adventures in Alola. So here’s the Alola forms we wish we were getting in these maybe unnecessary titles:
This new look for the Gen 2 starters by user badafra on DeviantArt (the mecca of fake Pokemon) reflects the focus of the Alola-typing. Fairy, Ghost, and Ice types are rampant through Alola, so this shiny new crew from Johto would fit right in on the sandy beaches of Ultra Sun and Ultra Moon.
It's back to basics with this Alola version of Snorlax. The changes by Tumblr artist Not Bad Word aren't exactly drastic, but are still arguably better than what happened to poor Persian.
Badafra is back at it again, embodying what we all wanted out of Sun and Moon: another Eeveelution. Why shouldn't the Alola-lution be a ghost type? I can totally see Etereon hanging out with Mimikyu and being a favorite of the spookiest girl on the island, Acerola.
Artist Rey-Menn from DeviantArt pays homage to the elongated Exeggutor native to Alola. Maybe all the Alola forms should just be taller versions of the original? Maybe this is still a better design than that of Alola Meowth and Persian? Can you tell that I'm not a fan of Alola Meowth and Persian yet?
Perhaps rocking the hula girl look a tad bit better than Snorlax is Rafibema's Alola Jinx. Complete with a peek at potential game footage, it's easy to see how a coconut-wearing Jinx would make a great addition to the Alola PokeDex.
Finally we have locomotive111's Alola Honedge that looks strangely familiar... According to Honedge's Alola PokeDex entry,
(11/15/17 7:05pm)
By Gunner Masters
The first Star Wars film released in 1977 catapulted the franchise into a multi-billion-dollar empire that covers media from film, T.V., books and gaming. With Battlefront 2 nearing release and fans hyped to once again battle across famous planets and The Last Jedi just around the corner, perhaps it’s time to reflect on the past games that gave players so many hours of enjoyment.
Star Wars Battlefront’s name first entered households in 2004 and the arcade-style 3rd person shooter produced by Pandemic allowed for players to conquer several planets in both the Clone War and Galactic Civil War eras in the famous Galactic Conquest and create quick matches in Instant Action either alone, with a friend or to compete in online instant action.
Its sequel, Battlefront 2, came in 2005 and expanded in every aspect of the game. There were more planets, space battles, playable heroes and a small, but enjoyable campaign that followed a Clone-Trooper of the 501st Legion, the eventual Vader’s Fist, from the Battle of Geonosis to Order 66 and beyond. I can’t fathom the hours I spent conquering the Galaxy as the Empire or defending the beaches of Kashyyyk, the Wookie home-world, as the Republic. Or when my cousin used a leader bonus as the CIS on Polis Massa, allowing him to play as Darth Maul, and the terror I felt as his red dual-bladed lightsaber cleaved through swathes of clones, including me. I eventually got my revenge as Obi-Wan on Utapau and turned the tide of that PvP Galactic Conquest, which culminated in the Republic’s victory.
This nostalgia is what hyped Star Wars fans like myself and my cousins because the films, books and games were a large part of our childhoods and having a new film and a Star Wars Battlefront series stirred up excitement to once again travel to a galaxy far, far away.
However, nostalgia can only hold a fan base’s attention for so long before cracks and flaws begin to appear in the once perfect image of a renewed childhood experience.
A principal complaint of EA Games and Dice’s version of the franchise was the lack of content for a full-priced game. Namely, the first Battlefront lacked Galactic Conquest, space battles or any real campaign mode and there was a small number of maps. Single-player and co-op was lacking as well by comparison with only a few modes such as Battles and Survival. Another complaint was the size of the multiplayer matches capped at 20 vs. 20 in whereas the original Battlefront 2 allowed 32 vs. 32.
However, EA’s Battlefront 2 seems to have taken some of these complaints into account and added all eras from the Clone Wars to the New Trilogy with 11 heroes/villains, space battles and single-player campaign that tells the story of Iden Versio, an Imperial Special Forces pilot, after the destruction of the Death Star II. All of this is exciting, but there are still missed opportunities that EA and Dice could have taken advantage of to expand the depth of Battlefront such as adding in single-player/co-op Galactic Conquest, perhaps even online Galactic Conquest and allowing battles to be seamless between space and land with larger match lobbies and maps.
I imagine two fleets orbiting a planet, the attacker sends down landing craft and vehicle support, while the garrisoned defenders do their best to set up their positions. Meanwhile, waves of fighters and interceptors engage in space and the skies while the capital ships and their frigates start pounding each other with heavy cannons and missiles. The destroyed fleet would crash into the map, much like the Jakku map on EA’s Battlefront, and change the landscape. Perhaps even the hero combat could be more fluid like the highly acclaimed Jedi Knight series’ where lightsaber moves and force powers were controlled by button presses, positioning and direction the player faced and moved.
These mechanics would make EA’s Star Wars Battlefront series a great successor to the originals and appeal to new and old players with more depth than a rushed product that lacked most of the components that made the franchise great. It might even revolutionize the idea of sci-fi multiplayer shooters as more focus is given to gameplay and being player and consumer friendly with a fully fleshed out game. Perhaps it is time for gamers to start demanding finished products with compelling expansions instead of sections of a game being stripped out and resold in season passes. And perhaps what gamers want is long-form stories that show characters interact with the galaxy and change over the course of a conflict rather than a 6-8 hour campaign that just offers a sliver of what could be a ground-breaking narrative with amazing multiplayer to boot.
Images: YouTube, starwars.com, WCCFTech, Game Axis
(11/13/17 8:07pm)
(11/12/17 9:50pm)
[embed]https://www.youtube.com/watch?v=i6FqtLLqPLA[/embed]
This week on Pop Tabs, Matt and the gang discuss horror movies topping the box office, Kevin Spacey's rapid fall from grace, and YouTube claiming to "fix" their demonetization problems. We'll see how that goes...
Pop Tabs is Byte's news commentary podcast, focusing on popular culture and how it relates to issues in the media world.
Host: Matthew Yapp
Co-Host: Mayzie Brammer
Guest: Tyler Wheatley
Video Editing: Phil Akin, Michael Robb
Audio Editing: Dylan Bateson, Sarah James
Graphics: Daley Wilhelm, Sarah James, Luis Pulido
Music: Jack McGinnis
Special thanks to Skelecat for appearing on this weeks episode!
(11/09/17 5:10pm)
[embed]https://www.youtube.com/watch?v=IpjeshdNqYY[/embed]
Deathstroke fans rejoice! The popular Batman villain is not only appearing on the big screen, but Deathstroke is getting his very own movie! Move aside, Deadpool.
Anchors: Matthew Yapp, Mayzie Brammer
Post Production: Erik Dingus, Michael Robb, Sarah James
Graphics: Daley Wilhelm, Sarah James
Crew: Zach Siddiq, Phil Akin, Sarah James
Music: Jack McGinnis
(11/07/17 7:33pm)
[embed]https://www.youtube.com/watch?v=uFRsWxrHrU4[/embed]
Last week, Sony unveiled trailers for several new titles, including the Last of Us Part II, Ghosts of Tsushima, and Marvel's Spider Man!
Anchors: Matthew Yapp, Mayzie Brammer
Post Production: Alexander Smith, Michael Robb
Graphics: Daley Wilhelm, Sarah James
Crew: Zach Siddiq, Phil Akin, Sarah James
Music: Jack McGinnis
(11/06/17 4:54pm)
https://youtu.be/lfe_AkZf59Y
Matt, Mayzie, and Seth give you all the updates on the past week of pop culture news. This week, they dive into the drama of accusations against BuzzFeed, the new Instagram update that essentially let's you FaceTime for an audience, and the craziness surrounding the upcoming live action Dora the Explorer movie. Let us know what you think of these topics in the comments below, and tune in next week for another episode of Pop Tabs!
Hosts: Matthew Yapp, Mayzie Brammer, Seth Hart
Production: Michael Robb, Seth Pendergrass, Dylan Bateson
Post Production: Tyler Wheatley, Dylan Bateson, Michael Robb, Sarah James
Graphics: Daley Wilhem, Luis Pulido, Sarah James
(11/01/17 4:38pm)
[embed]https://www.youtube.com/watch?v=9dO5X8meUfY[/embed]
The month of October saw the fall of Hollywood studio executive Harvey Weinstein and the beginning of a greater conversation about sexual assault and rape culture. Matt and Mayzie break down the recent controversy surrounding Harvey Weinstein and the events that have resulted from this scandal.
Anchors: Matthew Yapp, Mayzie Brammer
Post Production: Michael Robb
Graphics: Daley Wilhelm
Teleprompter: Alexander Smith
Music: Jack McGinnis
(10/31/17 7:30pm)
[embed]https://www.youtube.com/watch?v=Lc6veeSh5r4[/embed]
Ever wonder how Ball State's RHPS Shadow Cast puts on such a great show every year? Byte went behind the scenes and interviewed the cast and crew during one of their rehearsals to find out how!
Host: Kaleigh Whitehill
Camerawork: Michael Robb, Sarah James, Alexander Smith, Kaleigh Whitehill
Post Production: Alexander Smith, Michael Robb
Logo graphics courtesy of the Ball State Rocky Horror Picture Show Shadow Cast.
Music: 'The Time Warp', Richard O'Brian (1973)
(10/27/17 8:33pm)
by Tanner Kinney
Gaming is a business that is designed to make money. It’s hard to remember that when you’re out having fun skewering Orcs in Middle-Earth, force choking people as Darth Vader or doing high-octane racing but the games industry needs to make money. This is great, capitalism is great, and developers should be rewarded for their efforts. Games have changed though. It’s no longer about putting out content worth giving hard earned dosh for in high quality DLC quests, maps or characters. It’s about siphoning the customer for as much as possible while exerting as little effort as possible. Thus, from the dredges of the mobile market comes the triple A publisher’s new get-rich-quick scheme: the lootbox.
For those who don’t know, the lootbox is a digital box with randomly selected items that can be used in the game. This can be as simple as a new voice line to a whole new character in some games and the value of what’s in the box can fluctuate wildly. It’s sort of like getting a box of chocolates. Except, in the case of the lootbox, this box of chocolates could contain the most decadent Belgian chocolate you’ve ever had in your entire life or it could contain a fun-size Snickers. And the box cost you five dollars. And the chance of getting the Belgian chocolate is roughly 3% but you aren't told that. Now, assuming there’s a Belgian chocolate in the box, that’s a huge steal. The value of the box was well worth it. If you were to get the fun-size Snickers though, you would feel cheated. I certainly would, at least give me a king size Snickers or a packet of Rolos, not this. That’s the lootbox and if that sounds like gambling and something questionable to you, then you are officially more in touch with things than the Entertainment Software Rating Board (ESRB).
It’s hard to really tell where the lootbox started popping up in triple A games. Earliest reports of it I’ve found have been in Mass Effect 3 multiplayer, where the store had packs that gave you randomly selected characters and/or weapons of random quality for upwards of three dollars. The business model has shown up in other games since then but stuck mainly to mobile titles or free-to-play games where it belongs. Of course, when something starts to turn a huge profit, the greedy game publishers can’t help but to put these things in their 40 to 60 dollar games. The biggest, most popular case of this was Blizzard’s Overwatch, who’s lootboxes have turned into both a meme for how bad people’s luck was and a sign for other publishers that people will eat it up. They also realized these people will then vehemently defend it in online forums when people justifiably question why you can’t just straight up purchase what you want directly, instead having to HIT THE LEVER and hope that you get Witch Mercy during the one month it’s available. But hey, at least you got the Happy Halloween D.Va voice line and green recolor Hanzo! Again. Guess you either gotta play a bunch of matches or fork over more cash to try again!
Overwatch isn’t the worst offender though. Technically, you can obtain everything without having to pay a dime. You can use the coins you can ONLY obtain from playing and from lootboxes to buy a specific skin. Nothing that costs real money is game-changing, just cosmetic. Also, Overwatch is only $40 (as if that makes a difference). These are the arguments the community makes to defend their gambling habits like a chain-smoker on the slots at a casino saying they can quit whenever they want and they’re gonna win big eventually.
https://twitter.com/reaperoween/status/923376294821117952
The real problem examples come from the real heavy hitters in the triple A industry. Forza 7 had features that were previously part of the series gutted and put into “prize crates.” Features like racing at night and challenge modes are put behind a paywall that Turn 10 stated would become part of the game. Destiny 2 has powerful weapons hidden inside of lootboxes you can either earn in game or, more easily, fork over cash for. WWE 2K18 will have loot crates that are slated to only be purchasable in-game, and I’m sure the pristine peaches at 2K Games would never go back on their word because of how trustworthy they are. All of these games cost 60 dollars (or more in the case of Destiny 2 which will have expansion packs). Whether it was unlocked through cheat codes or in-game feats, the content in these crates used to be a part of the game. Gone are those days. We now live in the era of the lootbox.
https://twitter.com/CaseyExplosion/status/906149184067166208
But wait, there’s more! Middle-Earth: Shadow of War, the next game from WB Games is working the achieve a brand new low in the lootbox craze. The new feature allows you to open loot crates to get Orcs that are used in both multiplayer AND single player. Not so bad, it doesn’t seem like it’s required at first, just a quick way to gain power of other people or the AI if you like your games to be that easy. Do you want the true ending though? The ultimate final cutscene for all your efforts? Well guess what, you get to either grind or go to the slots to try and get legendary Orcs and gear. Sure, you can get them in game if you are lucky but that’s a long grind to get enough to get the best ending. Don’t even get me started on Star Wars Battlefront 2’s Star Cards, which are somehow worse than all of my previous examples by being truly pay-to-win. Since the game is still about a month away, this system could could be changed before it launches. Let's hope that's the case because the last thing 60 dollar games need to have is another micro-paywall behind the initial paywall so you don’t fall behind in a multiplayer game.
With how awful and manipulative these glorified digital slots can be, the debate now is over whether lootboxes are actually gambling and should be regulated. The answer? They kind of already are. At least in Asian countries, due to stricter gambling laws, games with similar lootbox systems (called “gacha” games after the popular gachapon toys) are mandated to provide statistical odds on what the player can get. If you’ve played Fire Emblem Heroes, you’ve probably noticed this with the best units given a 3% drop chance. Fair enough, at least you have some idea what the odds are. It doesn’t do away with the gambling but it’s regulated as such. This is not the case in the west. It might even be worse in some respects like during the CS:GO gambling controversy where actual children were targeted by real gambling websites. The battle already seems lost here especially since the ESRB has officially declared that lootboxes are not gambling.
These virtual items do not have real world value so you cannot gamble for them (which means the $100 CS:GO knives are bought with fake money then, I assume). Of course, the ESRB is funded by publishers and having to disclose blatantly anti-consumer business practices would just be a shame for the poor multi-billion dollar corporations to have to do. They might lose sales! How will they ever go on? Right, because I’m supposed to feel sorry for the publishers who’ve been carving up games for the past 10 years.
The only part that really concerns me is giving control over to the government or some third party to start regulating games. Regulating the content of games should not happen and I’m afraid of giving them an inch. After all the battles the gaming community have fought for Grand Theft Auto or Mortal Kombat, we shouldn’t be so quick to give up control of our medium. One part of me sees the obviously greed-fueled lootboxes and wants something to be done about it but the other part of me is afraid to let anyone touch the gaming industry we know and, well, maybe not love but sorta kinda like.
Now, you may be asking, “Why bother complaining about it? There’s nothing we can do to stop publishers from doing it. All you’re doing is screeching into an echo chamber.” You know what? Maybe you’re right. I’ve seen 10-20 different threads online about this topic. All of them say the same thing and the discussion goes nowhere. Is there anything we can do to prevent games from getting progressively more and more anti-consumer? Well, not buying into games that have these scummy systems or at the very least not buying the lootboxes is a start. Getting awareness out about games that attempt this is another way, something review aggregate OpenCritic is attempting.
https://twitter.com/mrfeelswildride/status/918325121109999618
Finally, I would say giving praise to good games from big publishers that don’t resort to a lootbox scheme is a way to discourage publishers from continuing this predatory trend. Publishers may not care, they may keep going like with season passes and microtransactions but maybe, just maybe, the consumer will finally be able to stop them from playing with our hearts and wallets. Then Nintendo will acknowledge F-Zero, world peace will be declared and Capcom will finally announce a new Mega Man game! Call me cynical, but I’m not holding my breath. Horse armor was just 11 years ago, and things have only gotten worse. Let’s see how low we can go, shall we?
Sources: Kotaku, PC Gamer, IGN, OpenCritic
Images: Tanner Kinney, Twitter, YouTube
(10/27/17 7:11pm)
[embed]https://www.youtube.com/watch?v=eLrlLpZ-SJU[/embed]
Welcome to Pop Tabs: keeping tabs on all things pop culture. Matt, Tyler, and Daley discuss the latest Black Panther trailer and representation in the movie industry, the Nintendo Switch getting a host of new games (including Skyrim), and the novel To Kill A Mockingbird being banned from a Mississippi school's curriculum. Tune in next week for another episode of Pop Tabs to keep up to date on our entertainment, tech, and culture discussion.
Hosts: Matthew Yapp, Tyler Wheatley, Daley Wilhelm
Production: Michael Robb,
Post Production: Sarah James, Dylan Bateson
Graphics: Luis Pulido, Daley Wilhelm, Sarah James
Music: Jack McGinnis
(10/27/17 7:03pm)
[embed]https://www.youtube.com/watch?v=omZx9qyEx_I&t=54s[/embed]
Matt and Kaleigh go behind the scenes at Indy Scream Park in this special event coverage from Byte BSU! Discover how Indy Scream Park stands out from other horror attractions not only in Indiana, but all around the country!
https://www.indyscreampark.com/ A big thanks to Indy Scream Park for letting us come out and interview their staff members!
Hosts: Matthew Yapp, Kaleigh Whitehill
Camerawork: Michael Robb
Graphics: Sarah James, Daley Wilhelm
Post Production: Michael Robb
Music: Kevin MacLeod
Gathering Darkness by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...) Source: http://incompetech.com/music/royalty-... Artist: http://incompetech.com/
(10/24/17 8:52pm)
[embed]https://www.youtube.com/watch?v=RM0WAovSacw[/embed]
Matt and Mayzie break down the future plans for the Netflix streaming service! Netflix original content is planned to reach 50% of the content available by 2018, and the price of having Netflix is being raised as well. Say goodbye to all the classic shows you love- and the money in your wallet!
Special thanks to Angie Moreno for editing this episode!
Anchors: Matthew Yapp, Mayzie Brammer
Post Production: Angie Moreno, Michael Robb
Graphics: Daley Wilhelm
Teleprompter: Alexander Smith
Music: Jack McGinnis