The Coven S4E3: Let’s Talk Loli
TRIGGER WARNING: Pedophilia
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TRIGGER WARNING: Pedophilia
We’re back with a new episode of Animation A-Team! This week we are taking a look into the Oscars. Why doesn’t the academy recognize animation as a whole? Why is Boss Baby being nominated? Which animated films were snubbed? All this and more by your Animation A-Team.
We’re back with a new season and a new name! Anime A-Team is now Animation A-Team: same content, just a new name to better reflect what we talk about. To kick off this season, we’re talking about Jaden Smith’s new show Neo Yokio and it’s insane cast. We try to decipher if it’s a spoof or not, and we ask the question: can American-written animation hold the title of anime? We also took a look at the current Powerpuff Girls cartoon, the controversy it’s caused in the past, and the introduction of a fourth sister.
by Courtney Tuchman I’ve had a weird desire to see a full-length anime about figure skating ever since the Animator Expo short, Endless Night, premiered. For some strange reason, five minutes of beautifully built men competing in a skating competition wasn’t long enough. I needed more story. Luckily, the man who helped choreograph the skating in Endless Night was promptly assigned to provide the choreography for the ultimate dream come true—a full-length anime about figure skating. Enter Yuri on Ice, possibly one of the biggest titles of the fall 2016 anime season. The story doesn’t get “cold feet” The video didn’t just “go viral,” it got retweeted. Yuri on Ice takes the audience on a journey with the titular character, Yuri Katsuki. Yuri has aspired to become a figure skater ever since he observed a performance by his idol, Russian figure skater Victor Nikiforov, as a child. At the start of episode one, Yuri has just suffered a crushing loss at the Grand Prix of Figure Skating Final, which might end up being the nail in the coffin to his career. He takes some time off to recuperate, finishes college and returns to his hometown in Japan. However, one evening while attempting to imitate one of Victor’s winning performances, some local children film the routine. When the video goes viral, Victor takes a flight to Japan, vowing to ensure Yuri’s success in the next national competition by being his coach. From then on, these two strangers embark on global competitions, becoming closer as comrades and possibly even as a romantic pair. One aspect that is so astounding about the story is just how realistic it is. Not only in the figure skating events and their competitive results, but also how this anime isn’t afraid to accept what is up to date and modern. Technology is often a major narrative force. The video didn’t just “go viral,” it got retweeted. Other technologies that have rarely graced anime until now include: hashtags, emojis, FaceTime, Instagram and selfie sticks. While one might argue the inclusion of these current technologies dates the anime (do people even use selfie sticks anymore?), this is more meant to be a product of this time and year. These figure skaters are celebrities. And like any celebrity, they use social media to communicate with their fans about their exploits across each competition. It’s a really welcome addition. While Yuri on Ice falls into the typical anime sports genre, figure skating is, indeed, an art. Each figure skaters’ emotions flourish through their performances and reflect in their training. Don’t be surprised that when you walk away from this show, you might have memorized some of the skating jargon. The insight into the training process is fascinating. This series isn’t afraid to delve into LGBTQ+ overtones, unapologetically making full use of its flamboyant, and even purposefully effeminate, male characters. The only drawback of the show’s story is the fan service. One could craft an entire ice-skating rink made out of only screen grabs of fan service scenes. Victor is naked at least once for the first three or four episodes. Sometimes a skater’s choreography is overly sexual, with too many butt close-ups. Therefore, if fan service turns you off, Yuri on Ice isn’t going to ease your concerns. Characters are the “icing” on the cake Yuri is an extremely relatable character. For one, he adores food too much and gains weight easily, which makes it hard for him to maintain a figure skater’s proper weight. When Victor instructs the romantically innocent Yuri to channel sexual love into his routine, Yuri pulls the order off by thinking about pork cutlet bowls, his favorite food—which is hilariously effective. His most standout trait, though, is his anxiety. Yuri’s apprehension is so crippling, he throws competitions because he can’t calm his nerves. Victor ends up becoming the sole person who can relax Yuri, which points to one of the show’s highlights. Yuri is initially so scared of Victor, he can’t even muster up the courage to ask for a photograph of him. But as Yuri becomes more comfortable around his hero, we get to see a delightful, honest-to-God romance blossom between these two. It is so incredibly refreshing to see a modern anime premiere a gay couple that isn’t a stereotype. Intriguingly, these two men hail from two countries that have yet to legalize gay marriage, but their bond is portrayed as entirely acceptable. Their relationship is all too believable, and even groundbreaking at times as far as anime goes. The other figure skaters also receive wonderfully fleshed out backstories and motivations, the standout of the bunch being the Russian Yuri Plisetsky. He’s a teenage brat who initially claims he doesn’t want Japanese Yuri to compete again since he doesn’t want two Yuris in the brackets. But as Russian Yuri works harder toward his goal, he admits he wants to win the Grand Prix because he can already feel his biological clock ticking toward retirement. With Japanese Yuri in the way, he is uncertain if he can become a champion. Too many sports anime have come and gone where other characters are impossible to root for, given that they are never allowed the time to shine in the spotlight. Yuri on Ice successfully makes you feel emotions for each competitor and understand why winning is just as important to them as it is to Yuri. Sometimes the character is likeable (Yuri from Russia) or super uncomfortable (Michele from Italy, who is probably in love with his sister). But nevertheless, we do know them. And that’s awesome. Speaking of awesome, there is actual diversity in Yuri on Ice, which almost never happens in anime. And again, no one is portrayed as a stereotype, either in personality or looks. For example, the figure skater from the United States is named Leo De La Iglesia. Truly, he is a Mexican-American. We also get characters like Phichit from Thailand, Jean-Jacques from Canada and Otabek from Kazakhstan. Good job, Japan. I applaud you for being so inclusive. The only characters that could have used some more development are Yuri’s friends and family back in Japan. We never really get to hear or see anything from them again after Yuri leaves to compete, except for a few shots of the group gathered around the TV to watch competitions. We don’t even get to see their reactions after the final episode when the competition is over, which one would think would be important considering how supportive Yuri’s family is. To be honest, I had forgotten he had a sister until I went back and re-watched the first episode. “Chillingly” good animation, except when it’s not These techniques cause the skating sequences to feel like these tumbling bodies are animated via motion capture or taken straight from live performances. The animation for Yuri on Ice is varied. The first episode is absolutely stunning. Everything was nearly flawless. The background art. The skating animation. The expressions. But unfortunately, it seems like the animators at studio MAPPA blew their budget too early, because the animation quality dips with each episode. The animation never becomes distractingly bad, but the differences are most noticeable during the skating sequences. Yuri on Ice’s most beautifully animated scenes come from the skating routines, which is to be expected. Clearly, the most important characters get the best skating animation, being the two Yuris and Victor. Everyone else varies from exceptional to “where did all of the key frames go?” Shots of an unmoving or badly animated audience shamefully creep into the show more frequently as it runs its course. It’s obvious these shots were only put in to save money. When the animation does work, it works really well. The audience gets to peak into the individual skater’s thoughts during the performance, but I often found myself not wanting to read the subtitles just so I could keep watching the spectacle. Each skater has a different, subtle way of moving too. Russian Yuri, who is 15 and one of the smallest competitors, always looks like he is flying across the ice. Victor, who is 27, and much taller and heavier, feels steadier and more connected to the ground while he skates. His jumps don’t reach as high as the 15-year-old, nor can he skate quite as fast. These techniques cause the skating sequences to feel like these tumbling bodies are animated via motion capture or taken straight from live performances. “Ice” to hear great music and sound design The music is fitting and uplifting. Every character’s chosen songs for his routines not only fits his personality, but it also fits the country from which he hails. The Russian skaters often contain large, echoing choruses. The skater from the United States uses a hip-hop song for his routine. Despite the fact that many of the songs are replayed over and over, they never get repetitive because the music is just that enjoyable and suitable. are sweet treats and nearly un-skippable. The opening features sketched, yet smooth and stylistic drawings of the two Yuris and Victor, skating against an initially pale-colored background. As the show progresses, deeper and vibrant colors seep their way into the opening, simultaneously reflecting Yuri’s budding relationship with Victor. The ending focuses on the technology aspect, flipping through each skater’s Instagram pictures. Anime productions rarely put enough effort into endings, but the song and imagery are just as good, if not better, than the opening. My only complaint with the voice acting comes from the dub. FUNimation is responsible for the English simuldub, and although it’s fine on the surface, I have a major issue with the accents given to foreign characters. It would be fine if every character had an accent. In fact, giving everyone an accent would make the most sense. But FUNimation only picked a few characters to keep their accents, while the rest are standard American. The Russians, Italians and Swiss have accents, but the Japanese, Korean, Chinese and several other characters don’t. These acting choices come across as a bit distasteful. TL;DR Yuri on Ice is a heart-warming show about one man’s attempt to win a figure skating competition with a colorful cast of great characters to boot. Although the animation can vary in quality at times, it doesn’t distract from an overall gorgeous show with gut-wrenching performances and emotion. All Images From: Yuri on Ice, Giphy, and Nem Um Pouco Épico
by Courtney Tuchman I love all things animated, which wouldn’t come across as a surprise if you knew me. American cartoons. Animated movies. Japanese anime. I live for it all, and I’ve never been one to discriminate against animation style. As long as the animation is appropriate for the type of story it needs to tell, I don’t have a problem. But apparently, I might be a lone ranger in this camp. Imagine the total body shock I had when someone told me that he refused to watch cartoons of any kind because they are normally executed in 2D animation. And to that person, 2D animation is primitive. My immediate thought was rather simple: “Since when, dimwit?!” But then I thought about it, and I wondered if this guy might have a point. Just look at the box office numbers for the final 2D animated Disney princess movie, compared to the 3D animated Disney princess movie that followed. The Princess and the Frog wasn’t even a bad movie, but the flashier, high-tech Tangled blew the frogs out of the water. So what’s the deal? If 3D animation and CGI can almost perfectly reflect real life, is 2D animation even necessary? Does it have a future? Or are we about to watch history abandon one of its earliest animation techniques? I would argue that 2D animation has a vital place and will be around for the next generation and on to see. It might not come back in its former glory with full-length feature movies, but it will more likely be integrated with Computer Graphics animation. In fact, this 2D combined with 3D revolution has already begun. Let’s take a look at a perhaps lesser known piece that highlights the importance of 2D animation. What better form to analyze than the reigning champions of 2D animation than anime? Shirobako (2014) is an anime about how anime is made (think Singin' in the Rain...but without the singing). While it’s a great show to watch, the series offers some insightful commentary on how 2D and 3D animation can be integrated. When Ryosuke Endo, a 2D animator is told his keyframes will not be needed anymore because his production is switching to 3D, he is understandably upset. He almost goes so far as to quit working for his studio all together because he is so offended, but also because he is afraid he will eventually lose his job anyways in a world of 3D demand. At a loss of what to do, Ryosuke goes out to eat with a respected animator and colleague, Saburou Kitano, who is famous for his work in 2D animation. Ryosuke expects sympathy from Saburou, but Saburou reveals he has been teaching himself how to work with 3D. Ryosuke becomes defensive, saying that there should not be any overlap in the mediums. Saburou disagrees. He asks Ryosuke to imagine a way for the two techniques to become more integrated, and that even if a tablet replaces a pencil one day, there will still be a necessity for an artistic eye, and therefore, a 2D animator. So in this example, even though the 2D animator ends up returning to his studio and opening his mind to 3D, the importance of 2D is not lost in the message. Animation techniques are an ever-changing process. If there are new ways to innovate them, using 2D animation is the perfect step in the right direction. A program called Meander works to unite the processes. The award-winning, 2012 short film Paperman, is one of the best 2D interpolation examples. In the film, a man attempts to get the attention of a pretty girl he briefly meets during his morning work commute against a gorgeously urban backdrop. Before starting the short, director John Kahrs had experience in both 2D and 3D animation, and he wanted to figure out how to combine the two since he felt like audiences might still have a place for 2D in their hearts. Thus, Khars came across Meander, the hybrid software that combines vector/raster-based drawing and animation. It wasn't easy to do, that's for sure. The list of steps that needed to be taken is quite extensive: CG animation, motion fields, silhouette ribbons, etc. The technical mumbo-jumbo is complicated, but what's important to remember is that there is hand-drawn animation here. First, the CG is rendered normally. Afterwards, the lines are drawn onto the key frames, which are then stuck onto the 3D models like glue through the Meander software. The final product is stunning, and it even won the Academy Award for best short film. Meander did have some short-comings in 2012, though. While Paperman's black-and-white color scheme is nostalgically fitting, it also presents itself as a technical limitation. In its early stages, Meander couldn't handle color. Among other production issues, color is something that the software struggles to perfect, which would make it difficult to pursue a feature-length film. Feast (2014), another Disney short, uses the same tool as Paperman. The film stars Winston the dog, who ultimately decides to sacrifice the comfort of food for the reunion of his owner's girlfriend. Like its technical predecessor, Feast also won the Academy Award for best short film. The colors we see here work fine. In fact, they simply are vibrant. By all means, Meander is a wonderfully powerful tool. If the colors can be manipulated to work within a six minute short film, I have hope that one day this technique could be applied to a 90 minute film. Sadly, that remains to be seen. In much more recent history, one of the directors of Moana (2016), a Polynesian Disney princess flick, revealed that he'd considered using Meander for the film, but the technology was not ready yet. Understandably, directors, John Musker and Ron Clements (The Little Mermaid, Aladdin, The Princess and the Frog) would want to try working with 2D animation, considering that Moana is their first venture into CG animation. Even though they could not achieve that effect, it is wonderful to know that this integration of techniques has been kept in mind at Disney. Nonetheless, Musker and Clements did incorporate 2D to some capacity. All of Maui’s tattoos are made and rendered in the style of traditional 2D animation, which has not hit the silver screen since the 2011 Winnie the Pooh movie. So there you have it. 2D animation is what painting is to photography, and what guitars are to EDM. While there are newer and shinier versions of these technologies, they still strike chords with audiences everywhere. 2D animation isn’t going anywhere anytime soon. For that, I'm glad.
by Courtney Tuchman The titular magical-girl mascot has recently become the face of fighting against STDs and STIs. On November 21, Japan's Ministry of Health, Labour and Welfare started a campaign to promote awareness of sexual diseases. Japan has had its issues with STDs in recent history. Since the 1990s, cases of diseases have increased by the thousands, syphilis being one of the most prominent offenders. So who better to battle off this pandemic then one of Japan's most iconic defenders herself? Sailor Moon's name and likeness has been transformed into 5,000 posters and 156,000 leaflets. Over 140 Japan-based groups will distribute these items, including the Japan Medical Association, Japanese Society for Sexually Transmitted Diseases, Japan Foundation for AIDS Prevention and the Japanese Foundation for Sexual Health Medicine. And of course, there are 60,000 Sailor Moon themed condoms being shipped, complete with heart-shaped package and a drawing of the Pretty Guardian. The campaign's target audience is women from their teens to 30s, but the message rings clear enough for those not in the demographic. Any fan of Sailor Moon will remember her famous catchphrase, which she would always spout right before battling the enemy, "In the name of the Moon, I will punish you!" But for the purposes of this campaign, the phrase has been shifted to, "If you don't get tested, I will punish you!" Let's hope the heroine will help prevent the spread of STDs and STIs. Sailor Moon was first released to Japanese audiences in 1992, but it did not come to America audiences until 1995. Even though the show is nearly 25 years old, the anime has seemingly grown in popularity, with a reboot series Sailor Moon Crystal, currently in production for its fourth season. Source: Kotaku, Anime News Network Image: Kotaku, Anime News Network
On a special episode of The Coven, they gather to discuss the world of witchcraft and wizardry that is Harry Potter. Check it out!
On a special Button Mash, the editors gather to talk about their favorite thing, Death! Whether its fact or fiction the old chief editors and the new are breaking down some of the most tragic losses. Check it out!
This week the Coven convenes to break down the girl gamer culture and their favorite games. Check it out!
This week the Coven convenes to talk about Youtube and their favorite Youtubers and the issues that come with Youtube. Check it out!
This week the Editors gather to break down all the new VR and AR news and to speculate on the failure of Batman V Superman. Check it out!
Hot off their viewing of Miss Representation, the Coven convenes to break down representation issues. Check it out!
On a very special Women's History Month episode of the Mash, the women of BYTE convene to talk about their favorite female characters in nerd media! Check it out!
This week the coven convenes to break down fanfiction both good and bad. Check it out!
Cartoon Network's YouTube channel has revealed the extended new theme song for the Powerpuff Girls reboot. The song is performed by the band Tacocat.
The coven convenes to break down racial representation in media in celebration of Black History Month. Check it out!
This week the Coven convenes to talk about censorship in animation and live action! Listen to them break down censored content from all across the spectrum. Check it out!
by Byte's Editorial Staff It's the end of 2015, which means it's time to select the best games of the year. To celebrate, members of Byte's editorial board picked their favorite games to highlight. The games below are the favorites of Courtney Tuchman (@CTuchman), one of Byte's Co-News Editors. 3. Splatoon “I’ma remix your face!” Splatoon is different from your average shooting genre. It’s colorful, bright, and absolutely screams Nintendo. The constant influx of free DLC since launch keeps players satisfied with plenty of content. The world it creates is vibrant and brimming with detail. As far as replay value goes, you might find yourself playing into the early hours of the morning with how much fun each battle is. The music is particularly unique as well, as it as an addicting combination of strange sounds that I assume is very popular with the squid kids. 2. Until Dawn “What, are you tweeting? Hashtag, there’s a freaking ghost after us!” It is quite the achievement to make someone who is terrified of horror games become so addicted to one. It probably has something to do with how gorgeous the game is. In these story driven type games, I often feel like my choices do not always impact the story like they should. However, with Until Dawn, even the slightest mess up could end up killing a character. The “Don’t Move” mechanic makes it even harder to play, especially during those moments where you can’t stop shaking out of fear. It’s a game I’m sure to come back to in order to see how my different choices could affect the story. 1. Life Is Strange "Wherever I end up after this... in whatever reality... all those moments between us were real, and they'll always be ours." [caption id="" align="aligncenter" width="641"] Source: Engadget[/caption] Life Is Strange is that rare game that comes out every once in a while with beautiful balance. The characters are given just enough time for players to really get to know them. The story is paced at the perfect degree in order to let events sink in. The suspense after each episode ended leaves those playing with an edge-of-your-seat kind of feeling. It’s heartbreaking, it’s beautiful, and it is definitely my favorite game of the year.