‘My Hero Academia’ Season 3, Episode 1: “Game Start”
Use the fields below to perform an advanced search of Ball State Daily's archives. This will return articles, images, and multimedia relevant to your query. You can also try a Basic search
26 items found for your search. If no results were found please broaden your search.
By Makayla Hughes Warning: This review may contain spoilers for this episode and previous episodes of My Hero Academia The first episode of the third season of My Hero Academia, “Game Start,” did not have much going on in the episode, but mainly served as a refresher for what happened previously. After the action from season two, the viewer may expect a little more, but this episode is light-hearted while teasing at what is next in this season. The hype leading up to the release of the new episode led to a slight disappointment of it being a recap episode, with most of the episode focusing on flashbacks and what happened previously. It also dedicates time to each character and their quirks. By the end of the episode, the viewer is left feeling as if nothing really happened from this filler. There is a little plot development with the leader of the League of Villains, Tomura Shigaraki, sharing his goals, and every other character getting ready for the summer training camp. Since the up-and-coming heroes had been previously attacked by the League of Villains, U.A. asked the students to not stray too far away from the school while on summer vacation. This upset a few of the female characters, so they decide to rent the school’s pool to sunbathe. Minoru Mineta and Denki Kaminari catch wind of their idea and decide to rent the pool with Deku under the cover of “extra training.” Deku decides to message all the other boys in the class and invite them to the pool for training exercises. This light-hearted episode is a breather from the chaos of last season and before the pick-up of the summer training camp arc that will happen next. The reunion of class 1-A is refreshing as the characters are allowed to use their quirks since they are on school grounds. This allows the viewers to see how far each character has come with some of the quirks. It also shows the viewer of why both Deku, Bakugo, Todoroki became heroes and mentions what their goals are for this next season, especially since each of them wishes to be the best. Naturally, when you get the class of 1-A together unsupervised, the viewer is in for a fun ride because of the mash of personalities. Everyone is here for their own reasons, but it is always humorous when they are able to relax together. The humor makes this show so lovable and memorable. My Hero Academia revolves around kids, but with everything 1-A has been through in the past, they rarely get time to have fun and be kids, making the episode different from what the viewer has seen in the past. As always, the visuals of My Hero Academia captivate the viewer with the beautiful scenery and action sequences. The scenes look natural and fluid. A personal favorite scene of mine was when the camera zoomed in on the scars on Deku’s hand in order to remind the audience of how far he has come. He went from only being able to break something to use his super power to calling it with ease. Although there were many flashbacks, they still looked beautiful and in sequence with the show. There is not much in the way of character development; they mostly use this episode to share why some of the major characters are there and what their goals are. There is a fair amount of screen time dedicated to each of the characters so most of them get a little screen time, with the girls of the class getting the least. It also shows how a lot of the characters have more respect for each other and what they can do. Some, like Bakugo, don’t want the others to go down without a fight. This episode sets up well for the training camp to come. It also shares how nervous the teachers at U.A. are with the upcoming camping and what they are doing to make sure the students are safe, along with what Tomura Shigaraki hopes to accomplish in the upcoming months and his deep hatred for All Might. The creators also make sure to connect Shigaraki’s focus with Bakugo’s own for All Might because for him to be the best hero, he needs to beat the current number one. Overall, the episode wasn’t much. It sets up the rest of the season and allows for the viewer to remember the lovable characters, while teasing what the League of Villains is up to. It was nice and easy to watch, and will make any viewer eagerly await the next episode.
This review is based on the PlayStation 4 version of Monster Hunter: World.
by Makayla Hughes This review is based on the PlayStation 4 version of Monster Hunter: World. Monster Hunter: World is a third-person questing game where the gameplay changes depending on weapon choice. This makes for an interesting game to play with friends in a party of different specialities. Capcom has upped its game with this new addition to the series, introducing new beasts and landscapes while going all out to make this the best Monster Hunter game fans have ever seen. The graphics are visually appealing, and the story is interesting to follow. Some of the characters fall into the background, leaving a key few to shine. This game is something to play for hours while you get lost in this unfolding, magical world. A progressive story Each part of the story flows fluidly into the next, with the game starting before the player is given the chance to customize a character. The character creation screen makes everything look high-def; it’s clear that a lot of effort was put into even the smallest details. For most aspects, there is a multitude of options to choose from, like hair and makeup/facepaint, and most are not gender specific. Some of the smaller stuff, like expressions and voices, do not have as many choices for the player to choose from. It’s sort of disappointing to see how few options there are compared to all of the ones for bigger categories. There is a difference between the character creation screen and the graphics in the actual game. Sometimes the character loses fine details and definition in some of the cutscenes and during gameplay, yet this is not evident in all cutscenes during the story. It is obvious which scenes the creators put more time and effort into. The story starts off strong. Your character a part of the Fifth Fleet, exploring the New World 40 years after the first fleet was sent. This gets the player intrigued and wanting more from the very first few minutes of gameplay by quickly introducing them to this world of beasts. The story progresses at a steady pace and leaves few stones left unturned with it’s mandatory cutscenes and missions. There are subplots throughout that lead up to a bigger picture involving the importance of the elder dragons migrating to the New World. Immersive landscape Monster Hunter: World’s strength is the graphics. The graphics are visually appealing and the creators put a lot of effort into creating a beautiful world. There is so much detail in the tiniest things, including a trail of ants and flying birds that can be captured and stuck into the player’s room to keep as a pet. Weather and time of day, there for visual effect, also change which monsters show up. It makes it feel as if the player is actually there alongside the monsters. A lot of thought was put into the story cutscenes, especially the ones where the monsters are introduced. The mechanics are rather simple and easy to learn. They flow together and act as a constant reminder for fans who played previous titles in this series. Fighting with weapons during hunts is smooth and looks visually appealing. Many of the weapons work cohesively together, but sometimes they catch another player, causing them to go flying during a hunt. Each weapon helps create a different experience, and a player can practice whichever they prefer in a training area to find the perfect fit. Monster Hunter: World introduces multiple new monsters to hunt as well as several familiar ones, such as Rathalos and Rathian. They also bring back Palicoes, a race of trusty feline companions that assist hunters fighting monsters. Hunting with friends After the player completes a few solo quests, they are given the opportunity to play multiplayer. This can be more fun and can help players with some tougher monsters that are difficult to complete with just one person. Players can invite up to three other people to complete a quest and the game automatically scales the monster’s health. When playing the story, adding people to a quest can be quite annoying, since it forces everyone to watch cutscenes before being able to join up. The cutscenes are visually pleasing, but are often just introducing a monster, which may get tiring. There are some downsides to being a new player, but there are tutorials and experienced players there to help. Don’t feel the need to only play with friends because there is the option to send an SOS flare to get help from randoms. The YouTube channel for Monster Hunter had to post a video to explain how multiplayer sessions worked, which can help with some confusion a player may have. Also, failing a difficult quest is perfectly okay as it may take a few tries before one completes it. https://www.youtube.com/watch?v=Mr0km6bEdgo Overall, this return to the bestselling series has something for everyone, experienced and new players alike. It is different from a lot of games on console these days, but it allows the player to get invested in the story. This game keeps things fresh while maintaining the simplicity of hunting beasts. It stays close to its roots and allows the player to have fun playing for hours on end. Capcom has confirmed they will release new monsters periodically, with Deviljho coming in Spring 2018. Featured image from PlayStation.com
The United States, according to the Central Intelligence Agency, has a lower life expectancy than 41 other countries in the world.