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(06/21/18 9:35pm)
By Eli Sokeland
Warning: This review may contain spoilers for this episode and previous episodes of My Hero Academia
In the previous episode, many heroes made their advances towards the League of Villain’s base. In the eyes of the public, the school major officials, such as the principal and Eraserhead, defended the need of superheroes. For Deku and his companions, they finally managed to get to the hideout. However, the real concern they had was how to infiltrate the base.
Luckily, the show quickly solved this issue with the introduction of an all-star team of pro-heroes. This clean wrap-up of villains did feel a little rushed, but the show did counter this with the introduction of nomus and All for One. This created the anticipation for the fight that I have finally been waiting for.
The hype for this episode was beyond belief, especially since All for One finally revealed himself. The episode picks up with the heroes just having been swamped by the nomus near the League of Villain’s base. Luckily, Endeavor has no issues incinerating these monsters, so the All Might decides to check on the second group of pro heroes.
The episode quickly cuts to the other group of pro heroes near the nomu factory, where they had just been attacked by an energy blast. Each one appears to be injured greatly, and All for One starts to clap. This episode greatly highlights the quirks the villain has based upon his analysis of Best Jeanist. Instead of looking for unique quirks, All for One looks for quirks that contain pure power.
All for One then decides to instantly shoot a blast of air and instantly kills Best Jeanist. This death was incredibly blunt, showing blood burst from his chest and his eyes fading into oblivion. The show hasn’t actually shown a death yet, so this provides a great contrast to demonstrate how menacing All for One truly is.
Also, the show chose the perfect English voice acting for All for One. The same calm and collected voice actor who played Father from Fullmetal Alchemist: Brotherhood creates the same sense of horror for My Hero Academia’s main villain. The show then focuses to Deku and his group, still hiding from All for One.
Even Shoto and Kirishima are too terrified to move, knowing that he could take down multiple pro heroes in a single move. The dark lines drawn sharply around them easily portrays how horrified they are. Luckily, All Might flies into battle to confront his arch nemesis. This time, All Might is no longer smiling.
Apparently All for One’s power is pretty staggering, because he has the ability to hold off All Might with just his hands. However, the villain is pretty meticulous, noting that it took All Might a significant amount of time to find out where he was. All for One then counters a punch with another air blast.
Honestly, I wasn’t quite sure how the exact mechanics of All for One’s quirk would work, but he easily explains it with that quick counter-attack. He lists off multiple quirks and what percentage of each he is using. The scariest quirk of his, an activation quirk, quickly allows All for One to freely hijack any person’s quirk and use it. He quickly uses this to activate Kurogiri’s warp gate.
The League of Villain then tries to capture Bakugo to safely escape from All Might. However, Bakugo quickly maneuvers around them while the show focuses again on Deku. There is a significant contrast for the group to go from terrified to ready for a plan, which is contrasted by the quick action between All Might and All for One. Because of this juxtaposition, this part of the episode does feels like it drags a bit.
However, Deku’s planning does provide a nice sense of climax that allowes for the group to propel Bakugo away from the villains. Now away from their reach and with Gran Torino on the battlefield, All for One pushes the League of Villains towards the warp gate.
Now that it’s just All Might and Gran Torino versus All for One, All Might is able to focus his power. However, the villain uses his own warp quirk and causes All Might to smash Gran Torino. This, along with civilians nearby, prevent All Might from using his entire strength. Because All for One is aware of that, the show expertly shows how manipulative he can be by toying with All Might.
On the other hand, All Might gets fed up with how much All for One has tortureded society. He points out that people just want to live happy lives and not worry about villains. All Might goes for a final punch, but All for One is able to stop it. The show ends with an All Might that has obviously gone past his limit.
(06/06/18 7:00pm)
Warning: This review may contain spoilers for this episode and previous episodes of My Hero Academia
(06/04/18 10:42pm)
By Eli Sokeland
Warning: This review may contain spoilers for this episode and previous episodes of My Hero Academia
This week’s episode of My Hero Academia began the next major arc for the series: the attack on the the League of Villain’s base. The cliffhanger from the previous episode was finally addressed through a clear and present debate between the students from Class 1-A. This conflict between the students shows how far each character has progressed.
The episode opens up in Deku’s hospital room with all of his classmates there. Kirishima and Shoto present Midoriya with the option of going to rescue Bakugo. However, Iida counters by requesting Midoriya to leave the rescue to the pro heroes. The show does take quite a bit of time during this scene to showcase the other students’ opinions on the matter.
While this might seem time consuming, it was pleasant to see the students carefully think about the consequences of attempting the rescue. Ultimately, Kirishima tells Deku that he and Shoto already have a plan to save Bakugo that night. This urgency from his fellow students worsens Deku's situation when he receives news from the doctor.
The episode does a great job at showing the cost that it takes for Deku to be a hero. Remember how he scarred up his hand during the tournament arc? Well, the fight with Muscular caused multiple scars and torn ligaments up Deku’s right arm. According to the doctor, which becomes questionable with plot holes, Deku can only go full out two or three more times.
The show then takes a step back by including Deku’s mother. The concerned mother that she is, she urges Deku to quit the hero course. This is especially welcome since the show has not shown Deku’s more normal side of life, such as actual school or home.
Ultimately, Deku decides to join Shoto and Kirishima to rescue Bakugo. Surprisingly, Yaoyorozu and Iida decide to tag along with the group. Yaoyorozu joins because she wanted to make sure that the group wouldn’t get into any fights in order to save their classmate. Iida, also sharing the same concern, states that his responsibility as class representative is to provide a good image for the school. This is the most dramatic part of the episode because Iida specially calls out Shoto and Deku for the Hosu incident.
This action Iida takes provides a great contrast for Class 1-A. While the other students’ internships were rather normal, the show especially highlights what sets these three peers apart. They have faced shame before for their fight against Stain, now they have gotten wiser. Iida and Yaoyorozu made everyone agree that if they had to use their quirks, they would drop the rescue mission.
The scene is also impressive on an animation level as well. One second Deku looks childish when he gets nervous, next the entire group feels like they've grown up several moments later. Despite the “grownup” disguises they get for the mission, the animation feels sharper and more refined for the series.
Also, the funniest moment is how the show explains why the economy isn’t broken because of Yaoyorozu’s quirk. When Kirishima asks why she could just make their disguises, she argues that the economy must contain a consistent flow of supply and demand. Even though this was a minor plot hole, I did find it humorous and informative at the same time.
The episode then provides a much needed break from the group to focus on UA through the media. The school finally held a press conference with the principal, Eraserhead, and Vlad. As expected, the school apologizes for the camp incident and says that they will increase the border patrol around the school. The show then demonstrates that people are no longer content with how many times the heroes have failed recently.
However, the show introduced a new development that showcased the top heroes in the world meeting for a brand new mission. Even though this hasn’t been detailed yet, it is safe to assume that they are going to try and take on the villain’s hideout as well.
(05/10/18 9:00pm)
Warning: This review may contain spoilers for this episode and previous episodes of My Hero Academia
(05/10/18 7:00pm)
When considering video games, the last thing comes to mind is cardboard. Usually in the gaming industry, there are constantly weird gimmicks enticing people to buy products. This is typically an advancement in technology, but Nintendo follows their own path. The company decided to go back in time by introducing the revolutionary Nintendo Labo.
(05/08/18 2:30pm)
By Eli Sokeland
Warning: This review may contain spoilers for this episode and previous episodes of My Hero Academia
Looking back at the rest of the season so far, this episode had a lot of hype to live up to: the chaos that was started by the League of Villain’s Vanguard Action Squad at the summer training camp. The previous episode left our heroes confronted face-to-face with multiple villains who already took down the pro hero, Pixie-Bob.
This episode opens up with the flashback to Mandalay talking to Deku about the death of Kota’s parents. While this originally felt redundant because the previous episode just covered this, the show focused on the missing whereabouts of Kota. Deku then insists on bringing him back safely, despite the direct order that students should head to safety. This creates a plot hole as to why another student didn't pair up with Deku in case they ran into a villian.
When the students leave, the fight between Mandalay and Tora is interesting, but it sadly wasn’t finished in the episode. Instead, we got to see the interesting introductions of two villains, Magne and Spinner. While the show didn’t really show off any special abilities of Spinner, Magne shows off some form of telekinesis. Even though the show has previously showed each quirk’s abilities in full detail, this approach created a better and more suspenseful approach.
Spinner, on the other hand, appears to be a mutation lizard quirk and is the more interesting out of the two villains. The show largely presents the outcome of Stain’s persuasion on other villains. For example, Spinner wears a red scarf and white bandana to mimic Stain. Also, it was pretty neat to see Spinner using Stain’s beliefs to justify whether or not Pixie-Bob should die.
Scenes quickly change in this episode, switching from class 1-A to the class in 2-B. This secondary class appears to be having trouble making their way back through this pink (presumed) sleeping gas. While class 1-B doesn’t see any action, Tetsutetsu points out how class 1-A has had more real-life training than them. Knowing this, Tetsutetsu creates more excitement by deciding to jump into the fray.
Since the students were spread out by the activity, the episode does a good job at highlighting the chaos that unfolds with each team. For example, the show presents Shoto and Bakugo because they ran across the creepiest villain, who is in black straight jacket and only has his teeth showing. Using this tactic, the episode expertly sets up the next battles in the series while not taking too much attention away from the main conflict.
This main conflict takes place at Kota’s hideout above the camp. Coincidentally, Kota runs into the strongest villain of the Vanguard Action Squad, Muscular. The shows does get a little ambiguous because Muscular states that he had to wear a mask because, “I was new.” Which leads me to believe that the League of Villains has an evil reputation to uphold.
The show conveys a strong sense of loss from the beginning flashback of the death of Kota’s parents, the Water Hose Heroes, because Muscular killed them. Luckily, Deku saves the shocked Kota when Muscular attacked. Muscular is definitely the strongest villain of the series so far, and it is made very clear.
Muscular’s quirk allows him to freely manipulate his muscle fibers without restraint. Honestly, it feels quite overpowered. The animation for this particular quirk is pretty amazing. Each of the villain's muscles wrap around his arms and tighten greatly. Overall, he is the most intimidating enemy that the series has seen. Deku tries to use full cowling to beat Muscular, but he ends up breaking his left arm by simply taking a single punch. Being the hero he is, Deku grossly gets close to Muscular by wedging his broken arm in between the villain’s muscle fibers.
Deku then decides to use his other arm for a full 100% Detroit smash. Even this doesn’t phase Muscular as he proceeds to crush Deku. It’s only until Kota decides to use his own quirk, the one that his parents passed down to him, to help out Deku. Motivated, Deku decides to do something that hasn’t been done before in the series, a 1,000,000% smash. This smash gives such an incredible sense of the struggle and sacrifice of the protagonist’s goal to save others. To top it off, Kota now has a hero to look toward and appreciate. This was such an incredible highlight of the season that viewers have been anticipating.
(05/07/18 11:43pm)
by Eli Sokeland
When considering video games, the last thing comes to mind is cardboard. Usually in the gaming industry, there are constantly weird gimmicks enticing people to buy products. This is typically an advancement in technology, but Nintendo follows their own path. The company decided to go back in time by introducing the revolutionary Nintendo Labo.
The Labo is a set of cardboard kits that contains a physical game and sheets of cardboard for the players to make creative toys. There are two kits: the variety kit (which was used for this review) priced at $70 and the robot kit priced at $80. Both of these prices are quite hefty, especially since each costs more than a brand new game.
In the variety kit, five total projects are packaged with the game. These include the RC car, fishing pole, piano, house, and motorcycle. The other kit only includes the robot outfit. This is rather odd because the variety kit contains more to do yet costs less than the other kit.
The first major concern with the game was that the cardboard would fall apart during the setup of each piece. Despite this anxiety, each piece of cardboard actually felt pretty high quality. However, this was only the the initial impression of the material.
In order to make the projects, players must essentially punch out the cardboard from the sheets in the box and fold along specific lines on the backside of the material. Nintendo also added to confusion that players had to fold certain lines in specific directions at specific times during the setup. Luckily, the game makes up for this confusion with the technical side of the product.
[embed]https://www.youtube.com/watch?v=lOKXYbCKN6E[/embed]
The Switch still plays a major role throughout the entire game, including building each project. For the tutorials, the Switch acts as an interactive step-by-step guide. This is extremely helpful for players to look closely at how folds should go and it also prevents people from losing the instructions.
Evan Fischer, Byte reviewer, gives his impressions, “My experience with the Nintendo Labo may have been limited to the piano set, but the overall sense of building and playing came through. The idea of creating one’s toys to play with them has been hugely successful with toys such as Lego and Transformers, but unlike these toys Labo falls flat in a few places. The first issue is the amount of time it takes to build, the piano set alone took nearly three hours to complete with three people working on it at the same time which is long enough to make the excitement of building it wear off. Another nitpick is the lack of real creativity going into it. To create the project, the instructions must be followed exactly.”
Even though each toy does feel like putting Ikea furniture together, they feel pretty sturdy. There are multiple cardboard locks in place to prevent the overall structures from just sliding around. It felt like Nintendo spent a long time looking at the cardboard and putting thought into each toy.
Regarding the actual gameplay of Labo, I was actually surprised. While the game might look like it has incredibly simple mini games for each project, they are deeper than expected. For example, the RC car looked the most basic, but it allowed the user to use the right joy-con as an infrared camera.
Overall, the piano had the most depth and gameplay for players to experiment with. The game mentions these “secret knobs” that change the overall sound of all the keys to weird noises, such as cat sounds. Also, players could record their own music on the piano.
Nintendo did an excellent job at creating a great baseline of cardboard sets for the players to create unique experiences with. To top it off, Nintendo included a programming mode that allows users to create their own custom cardboard creations. While I have yet to master this mode, I could see the endless hours people could spend creating new Labo toys.
The last mode of the game is a discovery mode. This essentially teaches the player how each one of the cardboard sets work, based off of the technology in the joy-cons. While this may not be really helpful for experienced users, this could primarily teach children about technology.
Phil Akin, Byte reviewer, gave his impressions of the Labo, “Sure, Nintendo pitched it as a concept for ‘kids and kids at heart’ but the variety pack itself costs $70, and the robot kit costs a separate $80. I don’t know many kids with the money to buy it themselves. And the price tag is enough to make parents hesitant on it. Not to mention it’s highly unlikely that anyone below the age of ten can put together the kits on their own. It seems to be geared towards families, and not really kids, at least in the cardboard aspect. In the end though, Labo is still fun.”
(04/18/18 10:00pm)
Warning: This review may contain spoilers for this episode and previous episodes of My Hero Academia
(04/17/18 10:36pm)
By Eli Sokeland
Warning: This review may contain spoilers for this episode and previous episodes of My Hero Academia
Compared to the premier of the new season, this episode showed much more progress for the plot of the series. Throughout this episode, it felt like there was deep character development cleanly mixed in with a fantastic action scene.
While the episode primarily focused on the students arriving at the summer training camp, the episode did start with the League of Villains. During this scene, Tomura Shigaraki and Kurogiri are talking with Giran. Even though the discussion between the characters isn't explicit, it left a feeling of suspense for the season ahead.
Following the scene, the rest of the episode only focused on the students. It does have a rocky start with class 1-A having a pointless interaction with the students from class 1-B, where Neito Monoma mocks the higher class for taking the summer course.
The episode quickly picks up the pace when the bus takes a brief stop at the side of mountain road. The series then pulls on its trademark for taking something that seems ordinary and quickly creates humorous chaos. Shoto Aizawa informs that there was a reason for making a stop.
The show then introduces two new pro heroes: part of the Pussycats team, and a kid named Kota. Pixie-Bob, one of the pros, uses her quirk to force all the students down a mudslide, pushing them towards the “Beast Forest.” What follows is the students having to race towards the camp through this area before lunch.
This show has been improving by not explicitly explaining new quirks that show up. While the show does imply that the monsters the group face in the forest are controlled by Pixie-Bob, it doesn’t say it outright. Through this style, the viewer is more surprised by the new unique quirks.
The end of the episode wraps up with class 1-A going to the hot springs to relax for the day. While this scene originally appears to be another ridiculous moment of Mineta trying to sneak a peek at the girls, the episode quickly unfolds into a deeper focus. This focus lands on Kota, the other new character for the series.
Kota is mentioned by Deku to Mandalay, the other member of the Pussycats. Kota provides a fresh perspective in the series because of his genuine distaste in heroes, which was caused by his parents dying in this line of work.
In terms of visuals, the episode overall did a fantastic job illustrating the fight scene in the forest by clearly showing the teamwork of each student. Besides that, there were no apparent flaws or remarkable animation techniques.
(04/13/18 5:30pm)
On this week's episode of How It's Played we are discussing "Ready Player One." The movie, VR, Nintendo, technology in general, and the future of gaming will be talked about on this week's episode of How It's Played.
(03/16/18 10:06pm)
When Studio Ponoc released Mary and the Witch’s Flower, we all thought, could this be the rebirth of Studio Ghibli? Or is it just Ghibli lite? Join us this week on Animation A-Team as we take a look at what these Ghibli alums are up to, and what this film means for the future of animation.
(02/24/18 9:30pm)
It’s been a little while since Franz Ferdinand has released an album. Their last release as a band was the studio album Right Thoughts, Right Words, Right Action in 2013. In the meantime, they released FFS in 2015, a collaboration with the band Sparks. Since their previous album, the band has changed its lineup. While Nick McCarthy, a founder of the band, did leave, the band gained a music producer and two new full-time members for this album. With their most recent disk, called Always Ascending, there are obvious differences from Franz Ferdinand’s most popular hits.
(02/24/18 9:17pm)
by Eli Sokeland
It’s been a little while since Franz Ferdinand has released an album. Their last release as a band was the studio album Right Thoughts, Right Words, Right Action in 2013. In the meantime, they released FFS in 2015, a collaboration with the band Sparks. Since their previous album, the band has changed its lineup. While Nick McCarthy, a founder of the band, did leave, the band gained a music producer and two new full-time members for this album. With their most recent disk, called Always Ascending, there are obvious differences from Franz Ferdinand's most popular hits.
(02/13/18 5:00pm)
The first episode of David Letterman’s show left much to be desired. Even though it did boast a prestigious guest, it lacked much content in terms of today’s society. For the next episode, George Clooney isn’t as well known as the 44th president. Despite that, Letterman once again strikes up an intriguing conversation that is entertaining and informative.
(02/11/18 8:51pm)
By Eli Sokeland
The first episode of David Letterman’s show left much to be desired. Even though it did boast a prestigious guest, it lacked much content in terms of today’s society. For the next episode, George Clooney isn’t as well known as the 44th president. Despite that, Letterman once again strikes up an intriguing conversation that is entertaining and informative.
The show opens with Letterman and Clooney outside of the studio near an airport. This part of the show feels almost meaningless with the duo only discussing plane types and eating food. The episode then goes quickly into the previous interview style like the other episode.
Compared to the previous episode, Clooney is very quick to explain his childhood. He elaborates on how his parents, Nick and Nina Clooney, were prominent figures for the media. Due to where he grew up, the show takes new scenery in the Midwest.
Letterman creates the best moment of this episode when he connects his own experience in Indiana with Clooney’s experience in Ohio and Kentucky. For example, Nick Clooney used to do his own talk show. It was also entertaining to learn that George would dress up as holiday characters to be interviewed on the show. By visiting Clooney’s parents, Letterman truly connects the audience with Clooney’s childhood. Letterman also illustrates Clooney’s close connections to his parents. The most interesting takeaway from this was a photo set that compared a photo of Nick Clooney’s interview with President Ford to another photo which showed George Clooney listening to President Obama.
The show thankfully glances over most of Clooney’s acting career. Clooney says that he got his acting career from his uncles and showed some of his first acting roles. While Letterman did ask Clooney where he got his passion from, the show takes an interesting turn toward Clooney’s wife, Amal. Amal Clooney is an international law and human rights lawyer. It is funny to see George fail in the comparison between his films and her legal accomplishments.
Unlike the last episode, Letterman proceeds to talk about more current events. Currently, the Clooney family is supporting an Iraqi refugee named Hazim Avdal. Letterman gets the privilege to talk to him about how ISIS is currently hunting down people of his religion. Avdal is of the Yazidi minority religion and is extremely grateful for his ability to get an education in the United States. Letterman even compares Avdal’s pursuit of education with his own education at Ball State. The Clooney family is connected with Avdal due to George and Amal’s attempts to prevent the Yazidi genocide by bringing ISIS criminals to court. The couple describes it as enacting rightful justice instead of violent revenge.
The episode concludes at the same beginning location. Letterman tells a poor joke to Clooney and that’s all. This creates the same sensation of confusion as the beginning. There is clearly a humorous connection between the two celebrities.
Throughout the show, there was a greater variety of people that Letterman interviews. Also, his conversation with Clooney was just as original and quick as episode one. The defining theme of this episode is that people are more connected than they realize.
Featured image from IMDb
(01/15/18 6:24am)
(01/10/18 8:36pm)
We’re back with a new episode of Animation A-Team! This week we head back in time to an era that only 90s kids remember and reminisce about classic Nick Toons. What made the cartoons of our childhood so good? How come today’s cartoons fall short? Do we want reboots simply because of nostalgia, or because there are more stories to tell? All this and more by your Animation A-Team.
(11/30/17 11:00pm)
Due to the bad aftertaste of Batman vs. Superman, I was a little cautious when I entered the theaters to see Justice League. Batman vs. Superman lasted too long and the payoff wasn’t worth it. Despite the film’s length, it felt very condensed and of poor quality. The feud of Batman against the Man of Steel seemed unfounded and the movie ended with a poorly designed Doomsday. However, Justice League far surpasses DC’s past failure. Through amazing character development, unique action scenes and many surprises, Justice League fulfills much of the hype surrounding it.
(11/30/17 5:13pm)
by Eli Sokeland
Due to the bad aftertaste of Batman vs. Superman, I was a little cautious when I entered the theaters to see Justice League. Batman vs. Superman lasted too long and the payoff wasn’t worth it. Despite the film’s length, it felt very condensed and of poor quality. The feud of Batman against the Man of Steel seemed unfounded and the movie ended with a poorly designed Doomsday. However, Justice League far surpasses DC’s past failure. Through amazing character development, unique action scenes and many surprises, Justice League fulfills much of the hype surrounding it.
Creative character dynamics
The movie is quick to introduce Flash, Aquaman and Cyborg, primarily through Batman’s detective skills. While the movie is quick to form the team together, it still maintains the development of the individual characters. For example, Batman and Wonder Woman continue to be developed through the emotional loss of Superman, despite this already being introduced through the previous installment.
Furthermore, the new team members are introduced in unique ways. In the past, Aquaman was seen as one of the quirkiest characters in the DC universe. Even though the movie shows him talking to fish, Justice League mostly presents him as the epic king of the sea. This can be seen primarily through his ability to create a water wall or air bubble, or just to swim incredibly fast.
Cyborg also has more depth in this film. Cyborg is seen as a product of his father’s experiment after a deadly accident. Because of his machine-like personality, the movie accurately displaces Cyborg from being accepted into society. Furthermore, Cyborg is also more cautious in Justice League, which creates a fresh vibe rather than keeping the rambunctious Teen Titans version.
Flash is my favorite of the team. Even though there isn’t much background on him in the film, it does explain the Speed Force very well. He is also constantly seen as nerdy in the film, which could be due to his young age during the film. Flash’s quick wit results in some of the best humor DC has produced, despite the typical dreadful tone.
Story consistently lacks depth
The main purpose for creating the team is to defeat Steppenwolf, who was a villain of the Amazons during one of their ancient wars. His purpose is basically to conquer worlds, and unfortunately that’s all the movie explains about him. Steppenwolf not only lacks much background, he also lacks any abilities other than pure strength. His basic plan is to gather three power cubes, called the Unity, in order to restructure planets.
Steppenwolf’s plan leads him to each of three races’ home territories that took him down: Themyscira, Atlantis and a lab in Central City. The film includes nice surprises that showcase the Amazon’s full army fighting against the villain. Also, Atlantis is partially shown off which shows Aquaman in his natural habitat. Despite hostages being held in the third location, STAR Labs lacks much depth other than the location for the final Unity cube.
The plot also hinges on the fact that Superman’s death still looms over Batman and Wonder Woman. Even when the entire team fought against him once, they weren’t close to beating him. That is until Batman decides to revive Superman. One highly engaging aspect of the movie is the division of the team when discussing the morals of this decision. When they do manage to wake up Superman, he isn’t too thrilled about. This leads to intense fights that are definitely surprising.
Despite Superman’s spectacular fight with the League, the movie quickly hands over the control of the team to him. Even though he assumes leadership, the team maintains an equal amount of strength and time dedicated to each member. For example, one humorous scene is when Aquaman accidentally lets out his innermost thoughts due to Diana’s sly abilities with her lasso of truth. This is where the film excels: the action flows effortlessly at the end of the film through the combined attacks of unlikely heroes.
CGI oh my!
Throughout the film, Justice League heavily relies on special effects. Most of the effects that are placed upon the heroes work expertly, but the rest of the movie suffers from a less effective treatment. The villain looks like he came straight out of a World of Warcraft cinematic trailer. Steppenwolf’s minions are basically CGI bugs that aren’t incredibly realistic either. To top it off, the main location at the end is filled with a cursed goo that seems unnecessary and thus separates the movie from feeling connected to the idea of saving Earth.
Despite this, Justice League manages to fill the gap that DC fans have been looking for since the previous disappointing film. Even though movie suffers from a dull villain and overuse of CGI, it doesn’t ruin the development of the core team.
Featured image from DC Comics
(10/18/17 5:25pm)
Warning: This review contains spoilers for this season and the previous season of My Hero Academia.