The history of 'Devil May Cry'
Update: It was announced on February 27 that the Twitch Prime promotion will be delayed until March 7.
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Update: It was announced on February 27 that the Twitch Prime promotion will be delayed until March 7.
by Aidan Kearney Update: It was announced on February 27 that the Twitch Prime promotion will be delayed until March 6. The Devil May Cry HD Collection is coming to the PC. From March 6 to April 3, Twitch Prime is offering the first game for free. For those who don’t know, Twitch Prime is also free with Amazon Prime, which is also free for college students. Absolutely awesome, since this collection marks the first time that both Devil May Cry and Devil May Cry 2 can run on PC without emulation. For fans of 3D stylish-action games, most people probably know about the protagonist: Dante. The fun-loving, pizza-hogging, wise-cracking demon hunter with a stylish red coat and more weapons than he has limbs. Where did Dante get his start though? The Capcom series has been running for nearly 20 years now. How did the first game pioneer the way for 3D action games, especially when it was a prototype for Resident Evil 4? Why are there so many former Power Rangers acting in the series? To answer this, let’s get smokin’ sick stylish with the history of: Devil May Cry. Devil May Cry (2001) Released on October 17, 2001, Devil May Cry was praised for its fluid, rewarding combat, multiple weapons with their own unique movesets, the Devil Trigger system which enhanced each weapon, intuitive yet simple control scheme, and absolutely intense boss battles. For 3D action games, it was a landmark for its incorporation of aerial combat. Devil May Cry officially introduced “juggling” into the genre. Juggling, keeping an enemy up in the air through combos, was previously just a bug discovered in Capcom’s other action series Onimusha. In Devil May Cry, the game is built around this idea. The player uses Dante’s various melee weapons and guns to style all over his enemies and it feels oh so satisfying. But where did this smooth, cocky, stylish gameplay come from? Better question: how did this stylish gameplay come from the Resident Evil series? Shortly after the release of the PlayStation 2, Resident Evil series producer Shinji Mikami requested Hideki Kamiya, director of Resident Evil 2, to create the next series title. An important task, as it would potentially be the first Resident Evil title on the PS2. Kamiya wanted to make a much more dynamic and intense game compared to the prior three titles. This game would focus on a mysterious man, Tony, who had an invincible body and superhuman abilities. Resident Evil series writer Noboru Sugimura drafted the plot of Tony exploring a Gothic castle and uncovering his purpose. Nothing like any previous RE title for sure, but perhaps too much of a departure from the series. The game was discontinued as a Resident Evil title, but carried on under Capcom Production Studios 4 with Team Little Devils. Switched the name from Tony to Dante: the half-human son of a legendary devil knight, turned the zombies and monsters into demons, and voila! Devil May Cry is born. An astute observer can note that a surprising amount of elements from Devil May Cry carried over into Resident Evil 4. The castles in both games share almost the exact same textures and models. Leon S. Kennedy is basically a toned-down Dante as well, due to his campy personality and notorious one-liners. Devil May Cry made its dynamic entrance onto the gaming scene blaring metal and cheesy one-liners, wrapped in '80s goth imagery. The style rating system gave players an indicator for just how radically they were playing. Dante’s persona toeing the line between campy and cool, striking design, and banter with bosses made him an instant fan favorite and an iconic protagonist. Even despite the game’s cliché plot and poorly developed characters, fans were left wanting more. After Devil May Cry was such a success, what could possibly go wrong? Devil May Cry 2 (2003) Well, Devil May Cry 2 happened. For all of Capcom’s intents and purposes, DMC 2 was a success. The game sold 1.4 million copies within three months. It was the next DMC game and the hype train had no brakes. To date it is the worst-rated Devil May Cry game of all time. Yes, considered even worse than the game’s reboot. We’ll get into that later though. What went wrong? For one, Hideki Kamiya and Team Little Devils weren’t even remotely involved with its development. Kamiya didn’t even know it was being made until the design document was being translated. A still-unnamed director led the project, but it was going so poorly Capcom asked Hideaki Itsuno to take over halfway through development. Frankly speaking, the game just sucks. Enemies barely react to being hit. You acquire different weapons but they’re all swords with the same moveset. Speaking of swords they feel more like wiffle bats, Dante’s guns do more damage. Boss battles are distinctly less creative than they are in the first game. They’re much less complex and intense. For example, one boss is a helicopter. Sure it's infected with a demon parasite, but it just attacks like any other generic attack helicopter. Dante’s wild and crazy strategy? Just shoot it. Gone is Dante’s cocky personality. He’s notably much older and more stoic, and he barely speaks a word. Despite Devil May Cry 2’s numerous problems, it introduced numerous functions that would become series staples later on. Featured in Devil May Cry 2 are multiple playable characters, unlockable costumes for each character, a dedicated roll/wall-run button, a dedicated weapon-switch button, and Bloody Palace mode. The game’s deuteragonist, Lucia, is playable on her own separate disk. Trish, a character from the first game, returns as a secret character unlocked by beating hard mode with both other characters. Bloody Palace is an arcade-style gauntlet with 9,999 floors to beat. Granted, each character’s missions are exactly the same and there’s no reward for beating Bloody Palace. They’re not perfect, but they provide prototypes for the rest of the series. At the end of the day, people still prefer to act like Devil May Cry 2 doesn’t exist. I know I do. Devil May Cry 3: Dante’s Awakening (2005 / Special Edition 2006) After the less than stellar reception of Devil May Cry 2, the series needed a fresh start. That’s the exact mindset Hideaki Itsuno took in directing Devil May Cry 3: Dante’s Awakening. The third entry in the series is a prequel, featuring Dante as an 18-year-old in his early days of demon hunting. The story focuses on Dante stopping his twin brother and anti-villain, Vergil, in a quest for demonic power. Itsuno wanted to take more inspiration from the first DMC’s tone, and it’s shown in spades. With Dante’s younger age, he’s much more over-the-top and campy than in DMC 2, let alone DMC. The new game served as a soft reimagining for the character. Just within the first cutscene, Dante is kicking up his jukebox, surfing on an enemy’s body while firing two guns in the air (which is a move you totally get), chowing down on a mouthful of pizza. Appropriately, the first chapter is titled “A crazy party.” According to Capcom’s Director of Marketing Todd Thorson, the developers wanted to make DMC 3 a remarkable new chapter in the series, with an extreme focus on action showcased through both gameplay and cutscenes. To give players a more customizable, unique experience the developers introduced the Style system into the series. Dante could switch between four different Styles between missions which gave him new moves and offered entirely different playstyles. The Special Edition, released a year later, brought back Bloody Palace while also making Vergil a playable character, complete with a unique moveset and Style. It was a notable success for the series, albeit at first selling only 1.3 million copies, but an additional 1 million copies with the Special Edition release. For its fresh start, Devil May Cry took its first steps into motion capture as well. Working with Capcom before on Resident Evil: Outbreak, the company Just Cause handled script localization, mo-cap talent, and even voice acting. The owner of Just Cause, Reuben Langdon, auditioned for the role of Dante in both voice acting and mo-cap action. Langdon’s prior works included Resident Evil: Code Veroncia, B-Force Kabuto, and stunt work on Power Rangers: Time Force Power Rangers: Lost Galaxy. Working alongside Langdon as Vergil was Dan Southworth, stuntman and the Red Ranger on Power Rangers: Time Force. Devil May Cry 4 (2008 / Special Edition 2015) After DMC 3’s success, the next logical step was moving on to the new generation of platforms. Directing the project once again, Hideaki Itsuno paired with the original Capcom Production Studios 4 to develop Devil May Cry 4 which would act as a sequel to the first game. The game was developed using Capcom’s MultiThread Framework engine, which specialized in achieving good performance and visuals on the Xbox 360, PlayStation 3, and the PC. Itsuno was very conscious of introducing the series to a potentially whole new audience coming from the Xbox. He was also very aware of the difficulty curves criticized in the past games. To alleviate this, he set about to design the game such that newcomers would be able to ease into the game’s difficulty curve and play style, while giving returning players some new tools to play around with. For Devil May Cry 4, the primary protagonist is Nero, a brash young knight of a religious order armed with a flaming sword, double-barreled revolver, and a demonic arm called the ‘Devil Bringer.’ Introduced to the series thanks to new consoles, the Devil Bringer allowed players to interact with enemies in new ways like grabbing, throwing, and even having special interactions with bosses. Nero’s the son of Vergil, voiced and mo-capped by Johnny Young Bosch, throwing one more Power Ranger into the cornucopia. The idea behind Nero was to ease players into the game before handing them off to Dante in the second half. Dante’s moveset required much more coordination and finesse since he had every style from DMC 3 available and could switch them at any time with the D-pad. As the first series title on multiple platforms, it was also the series' fastest selling title. Within the first month DMC 4 sold two million copies, reaching past Capcom’s expectations. While selling well, the game received reviews considered mostly positive but not as high praise as DMC 1 and DMC 3. While favored for its performance, gameplay, and difficulty, reviewers had issues with its story pacing. Most notably, Dante’s playable levels are just Nero’s in reverse. The player fights the same bosses twice with only few exceptions. I’ll be honest, some of those levels are levels I really didn’t want to play more than once. And here’s where DMC 4’s development history gets complicated. Online speculation is that DMC 4’s development time was actually cut in half, from two years to one. Others speculate that the game’s producer, Hiroyuki Kobayashi allocated most of the game’s budget into cutscenes. There aren’t any sources for either of these claims, outside of users on forums recalling translated interviews read on non-archived websites. Whatever the case may be, there’s something that just feels missing from sections of the game. All of Dante’s weapons don’t share names with the demons he takes them from, a notable staple of the series. Art book excerpts detail Nero having a full-fledged Devil Trigger as opposed to the ghostly form in-game. Released seven years later, Capcom brought the Special Edition onto the PlayStation 4, Xbox One, and PC. While it didn’t fix the game’s level issues and story, it brought back Trish and Vergil as playable characters, while giving Lady from Devil May Cry 3 her own moveset as well. Additionally it featured Legendary Dark Knight mode - brought over from the PC version - which nearly triples the amount of enemies in an encounter. The Special Edition was so well-received it doubled Capcom’s profits that fiscal quarter. DmC: Devil May Cry (2013 / Definitive Edition 2015) I’d really rather not talk about this one, but y’know, it’s kind of the elephant in the room. So Capcom tried to reboot the Devil May Cry series. Why? In an interview with Eurogamer, Capcom producer Motohide Eshiro commented that “other action games were selling four million, five million, all these copies. The goal was to reboot the series with a Western tone and expand their audience. Capcom at this time began partnering with more and more Western studios to focus on global financial success, working on Dead Rising 2, Bionic Commando, and Dark Void. With marginal success found in the last two titles mentioned, Capcom looked towards United Kingdom-based developer Ninja Theory, who received critical and financial success with Heavenly Sword and Enslaved: Odyssey to the West. Ninja Theory director Tameem Antoniades wanted to take DmC: Devil May Cry (aka Devil may Cry: Devil May Cry) in a direction more inspired by Hollywood films. At Game Developers Conference March 25, 2013, Visual Art Director Alessandro Taini presented the art and theory behind Ninja Theory’s direction. Whereas the original Dante was an exaggerated Western action hero seen through a Japanese lens, Ninja Theory’s Dante was more directly inspired by Western media such as Fight Club, the British punk scene, and Chronicle. It’s incredibly obvious as the plot is a blatant copy of John Carpenter’s They Live but with Dante and Vergil. The presentation stated that their Dante was not the old one, who they compared with cosplay, 80’s hair metal, Batman and Robin, and uh, Brokeback Mountain? From announcement to release, the atmosphere was nasty. The announcement at Tokyo Games Show in 2010 went poorly with the fans to say the least. Fan criticism stated that the tone notably shifted from camp to edge as Dante - pejoratively ‘Donte’ - smoked, angsted over his brief time spent in prison, and picked at his wounds as noted in this concept art. The developers themselves got in on the vitriol as well, as Antoniades commented that the old Dante would get laughed out of a bar, and that he just wasn’t cool anymore. On release the game continuously pours salt in the wound as a white wig falls on Dante’s head and his response is “Not in a million years.” Bafflingly, he gets white hair at the end of the game anyway, as well as multiple downloadable costumes that make him look like the original Dante. The treatment of the fanbase was all over the place. The game takes it one step further with its characterization as Dante boozes it up in nightclubs until he meets his brother Vergil who leads the internet group Anonymous, fighting the fight against Mundus and his demonic energy drinks. I’m not kidding. The end result for this whole kerfuffle? The game received rather favorable reviews, giving well-deserved praise to its environment design and color, fluid yet almost too streamlined combat, and voice acting. Ultimately though, the game wound up selling less than Capcom projected, and 1 million less copies than DMC 4. Because DmC: Devil May Cry failed its purpose, and with little success from the other Western Capcom games, Capcom closed third-party production and brought development back to the main company. For an action-packed series filled to the brim with charm and cheese, it’s certainly had a weird history.
Another year of Byte reviews allowed us to shine a light once again on a wealth of games worth playing. Sure, there were some duds, but the masterpieces far outweighed them. The year 2017 featured improvements on recent installments of the Destiny and Sonic franchises, plus a spectacular first-year showing for the Nintendo Switch including obligatory new beauties in the Mario and Zelda departments. And with Cuphead bringing some mainstream attention to a brand-new indie studio, the future of independent gaming has never looked brighter.
This review is based on the PlayStation 4 version of Destiny 2.
by Sarah James Disney’s annual expo, D23, wrapped up yesterday. There were plenty of massive announcements that came out of the event, so here’s some of the things you may have missed. Movies Two animated sequels got lots of love this past weekend. Incredibles 2 now has a release date of June 15, 2018, and will take place immediately after the events of Incredibles. Wreck it Ralph 2: Ralph Breaks the Internet, which will premiere November 21 of next year takes the concept of the first film and expands it on a massive scale, and includes a sequence poking fun at the Disney Princesses. The original actresses for the Disney Princesses were cast to reprise their roles for the film- a move that is sure to “break the internet.” A trailer was also released for the live- action adaptation of the children’s book, A Wrinkle in Time. Directed by Ava DuVernay, the film stars Oprah Winfrey, Mindy Kaling, Chris Pine, Reese Witherspoon, and Zach Galifianakis. The film is set to release next spring. Speaking of live-action, Disney is not shying away from its live-action adaptations of its animated classics. Tim Burton is directing a live-action Dumbo which is already in production. The live-action adaptation of 1994’s The Lion King will animated in the same vein as 2016’s The Jungle Book, with photo realistic animals. Spectators were shown the opening sequence of the film and were blown away at the animation. The cast of the live-action Aladdin was also announced after rumors swarming the internet that Disney was having difficulty finding a cast. The film, directed by Guy Ritchie, will star Mena Massoud as Aladdin, Naomi Scott as Princess Jasmine, and Will Smith as the Genie. The two heavy-hitting, Disney-owned franchises, Star Wars and Marvel also had major announcements over the weekend. A behind the scenes trailer from Star Wars: The Last Jedi was released, as well as a series of new posters featuring the cast in red to prepare for the movie’s release in December. Not to be outdone, Marvel surprised everyone by bringing the cast of Avengers: Infinity War on stage. A teaser trailer was shown at the event and is expected to be released to the public this weekend at San Diego Comic Con. In this trailer, fans saw the meeting of the Avengers and the Guardians of the Galaxy, as well of plenty of footage of Thanos beating down on our heroes. The third film to the groundbreaking Avengers story line is set to come out May of 2018, and with SDCC this weekend, the studio is sure to have plenty of updates. Television After its success in 2014, Big Hero 6 is getting an animated series for the channel Disney XD. The majority of the cast for the film is coming back to reprise their roles for the series. Disney released the opening title sequence, which showcases the entire team in a two-dimensional animation style as opposed to the three-dimensional animation of the film. The first season will premiere this fall and will have 21 episodes. Games After the release of gameplay footage at E3, Kingdom Hearts III, now has a trailer. The twelfth installment of the popular video game franchise will feature areas based off of Hercules, Tangled, Big Hero 6, and Toy Story. The game sees the return of Sora as the protagonist, along with Donald, Goofy, King Mickey, and Riku as they continue their search for the Guardians of Light. After years of waiting, fans can expect the game to be released some time next year for PlayStation 4 and Xbox One. Parks Last but not least, Disney announced a whole slew of new attractions and resorts for their parks. The upcoming Star Wars area now has a name - Galaxy’s Edge - and a scale model of the area was showcased at the expo. The land is set to open in 2019 in both Disneyland and Walt Disney World. Disney is also building an interactive Star Wars resort near Walt Disney World, where guests will be able to be a part of the Star Wars story. Two new rides are coming to EPCOT in Walt Disney World - a Guardians of the Galaxy themed ride in Future World which will be replacing the Universe of Energy ride and pavilion on August 13, and a Ratatouille dark ride in the France pavilion. The Great Movie Ride in Disney’s Hollywood Studios is officially closing August 13, but Disney announced its replacement; Mickey and Minnie’s Runaway Railway will show guests the process of creating Mickey Mouse cartoons. The popular TRON roller coaster that debuted in Disneyland Shanghai is also coming to Tomorrowland in WDW’s Magic Kingdom. Magic Kingdom is also getting a brand new theater off of Main Street USA, which will house live entertainment. D23 has been a wild ride for Disney fans, and the juggernaut entertainment company has a lot on its plate for the coming years. Image: Inside the Magic
by Jeremy Rogers The father of the modern zombie movie, George A Romero, has died after succumbing to lung cancer. According to a statement from Peter Grunwald, who has worked with Romero for years on different projects, the horror icon died listening to the score of The Quiet Man, a favorite of Romero’s which debuted in theaters when Romero was twelve years old in 1952. George was surrounded by his wife, Suzanne Derocher Romero, and his daughter, Tina Romero, at the time of his passing. George A. Romero made a name for himself in his revolutionary film Night of the Living Dead which premiered in 1968. The film is seen by many horror historians as the first modern depiction of the zombie in popular media. Afterward, he expanded on the ideas of the first film with 1978’s Dawn of the Dead. Both films were revolutionary and remain near the top of many horror fan’s lists of the best horror movies ever made. Other notable works Romero directed include The Crazies, Survival of the Dead, Magic at the Roxy, Creepshow, Martin, and The Winners. Romero had been working on another zombie film to add to his Living Dead series. The seventh film of the series, titled Road of the Dead, was intended to bring Mad Max-style action to the zombie genre. There have been no reports yet if the project will continue without Romero. Romero’s films have been iconic in Horror cinema for nearly fifty years, inventing the modern zombie in 1968 and reinventing it a decade later in 1978. His influence has left a permanent mark on pop culture, leaving behind a legacy that can be seen even today in modern horror. ----- Source: Movieweb Image: Science Fiction
Editor's note: Muncie Origins is a Ball State Daily News series profiling various businesses that originated in Muncie.
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by Byte's Editorial Board It's the end of 2015, which means it's time to select the best games of the year. To celebrate, members of Byte's editorial board picked their favorite games to highlight. The games below are the favorites of Aidan Hall (@AidanHallByte), Byte's Podcasts Editor. 5. I Am Bread "Toasting the competition, one slice at a time." I never thought that such a beautiful piece of majesty could exist in this plane of mortal men. You play as a slice of bread, trying to get toasted. That’s it. It’s almost a lot like life. No matter what type of bread we have inside us, we’re all on a journey that we must complete. I Am Bread helps us achieve our goals in life, simply by sliding inside a toaster and living out our destiny. 4. Batman: Arkham Knight “Fear is contagious.” While I’d probably put Arkham City or even Asylum higher on my top five, Arkham Knight still deserves to be on my list. While the game set up some pretty weak reveals, the mechanics were great. It was always engaging and I found myself satisfied with the ending. With the release of new challenge maps, I keep going back to it and it just always manages to deliver when I’m looking to don the batmantle. 3. Yo-Kai Watch “Don’t expect another bailout, I’m not the government.” Yo-Kai Watch is the game that made me feel like a kid again. Hailed as the Pokemon killer, Yo-Kai Watch isn’t a serious game. It’s got the same witty writing as LBX but with interesting mechanics and a unique capture system. I found myself sitting back and realizing that this is one of the best games to encapsulate what it’s like for a kid on summer vacation. You could be helping your friend get his mom’s ring back from a river god one day and saving the entirety of the Yo-Kai world the next. This isn’t a hard game, but certainly a fun one. 2. Fallout 4 “Sometimes the truth isn’t what people want to hear.” When Fallout 4 was announced earlier this year, I didn’t know what to think. Was the hype to be expected? Would I have a good time? As I sat bored with Fallout Shelter about a week in, I didn’t even know if I wanted the game. But then it came out. Since picking it up on Black Friday, I’ve easily clocked in over 100 hours into the game and finding new stuff every day. While glitchy, the game is always engaging and just walking from Point A to Point B is an adventure all its own. I found myself dodging Super Mutants just to run into a raider camp and have to deal with them instead. Fallout 4 is packed full of adventure and I’m glad I waited for it. 1. Little Battlers Experience “You must find the great hacker Master Otaku!” Little Battlers Experience isn’t on many people’s minds let alone their top games list, but for me it just felt right to include it in the number one spot. It’s like if Medabots were real in a world where the invention of super durable cardboard was a life changing affair. The game never takes itself seriously and it just has a good time. I found myself actually laughing at the dialogue and just seeing how they made peace with the game they had made. I won’t tell you this game should be your game of the year, but it should at least be on your radar. This is one of Level 5’s greatest achievements and left me having the time of my life with a mini mech.
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