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(11/13/18 11:50pm)
[embed]https://www.youtube.com/watch?v=0DebIob26yo[/embed]
Jeremy and Blake break down the news of Stan Lee's passing.
Checkpoint is Byte's video news series, reporting on recent events in the world of entertainment, tech, and pop culture. Whether its video games, film, television, or music, we've got you covered!
Anchors: Jeremy Rogers, Blake Chapman
Executive Producer: Phil Akin
Video Editing: Hailey Leonard
Audio Editing: Phil Akin
Graphics: Daley Wilhelm, Tt Shinkan
Music: Jack McGinnis
(11/12/18 8:08pm)
Robert Bell was evacuated due to a major water leak Monday afternoon.
(11/08/18 10:11pm)
(11/08/18 10:07pm)
[embed]https://www.youtube.com/watch?v=Tc6TyDl2gRY[/embed]
Jeremy and Tt break down the negative reception to Diablo Immortal's announcement.
Checkpoint is Byte's video news series, reporting on recent events in the world of entertainment, tech, and pop culture. Whether its video games, film, television, or music, we've got you covered!
Anchors: Jeremy Rogers, Tt Shinkan
Executive Producer: Phil Akin
Video Editing: Gracjan Machala
Audio Editing: Phil Akin
Graphics: Daley Wilhelm, Tt Shinkan
Music: Jack McGinnis
(11/08/18 11:00pm)
Take a look into how apple cider is made at The Orchard Shop at Minnetrista right here in Muncie.
(11/08/18 6:13pm)
Citizens at the candlelight vigil came to demonstrate their love and support for the Pittsburgh shooting victims, and show that "the actions of one individual who acted on hatred and terrorism doesn't represent the rest of us."
(11/09/18 5:07pm)
Editor's note: A previous version of this story stated Molly Harty makes the cider, when in fact Harty only oversees the sales. It also stated the cider is only sold from September to November, when in fact it is sold from September to December.
(11/08/18 4:04am)
[embed]https://soundcloud.com/user-519363288/how-its-played-s2e4-crunching-red-dead-redemption-2[/embed]
In this week's episode of How It's Played, we are discussing all that is Red Dead Redemption 2 and how the video game industry is working its employees to the max. Rockstar has done it again with the new Red Dead Redemption, but at what cost. Many companies are pushing their employees too far with 80 hour work weeks to get products on the digital shelves. Make sure to tune in to this week's episode of How It's Played to hear all that we have to say on these topics.
Hosted by: Eli Sokeland, Tanner Kinney, Brad Killion
Edited by: Brad Killion
Graphic by: Daley Wilhelm
Thumbnail by: Alexander Smith
(11/07/18 2:37pm)
by Tanner Kinney
Disclaimer: This review is of the PC version and was conducted on a PC with an Nvidia GeForce GTX 960, i7, 8GBs of RAM.
I’m typically one for flowery introductions. Ones that will paint a picture of the legacy for a game or how impressive the story behind games are. There are great stories of development and publishing history that deserve to be recognized when analyzing a game. It’s a personal little touch, but almost every game deserves that kind of recognition.
I say almost, because The Quiet Man is one of the worst games I’ve ever played and easily tops my worst of the year list. There’s just so much wrong with this game that there’s no time to dance around the issue. This game is awful in so many spectacular ways, to the point where I’m almost certain there’s basically nothing legitimately good about it. That’s not an exaggeration. This game is legendarily bad, and everyone deserves to know about it.
(11/03/18 6:07pm)
(11/03/18 6:04pm)
(11/03/18 6:00pm)
[embed]https://www.youtube.com/watch?v=9ME7Rbibo24[/embed]
Blake and Tt take Halloween to November when they break down Sony's Playstation Classic lineup.
Checkpoint is Byte's video news series, reporting on recent events in the world of entertainment, tech, and pop culture. Whether its video games, film, television, or music, we've got you covered!
Anchors: Blake Chapman, Tt Shinkan
Video Editing: Erik Dingus
Audio Editing: Tyler Wheatley
Graphics: Daley Wilhelm, Evan Williamson
Music: Jack McGinnis
(11/03/18 5:55pm)
[embed]https://www.youtube.com/watch?v=X6P3oux1O-U[/embed]
Blake and Tt take Halloween to November when they break down 2B's announcement as a fighter in Soul Caliber VI.
Checkpoint is Byte's video news series, reporting on recent events in the world of entertainment, tech, and pop culture. Whether its video games, film, television, or music, we've got you covered!
Anchors: Blake Chapman, Tt Shinkan
Executive Producer: Phil Akin
Video Editing: Tyler Westman
Audio Editing: Phil Akin
Graphics: Daley Wilhelm, Evan Williamson
Music: Jack McGinnis
(11/02/18 9:00pm)
From civic duty to wanting a change, these students shared why it is important to vote this midterm election.
(11/01/18 11:12pm)
(11/01/18 11:00pm)
[embed]https://www.youtube.com/watch?v=RFmqi4NkHfs[/embed]
Blake and Tt take Halloween to November when they break down Kevin Feige's comments about Avengers 4 and Namor.
Checkpoint is Byte's video news series, reporting on recent events in the world of entertainment, tech, and pop culture. Whether its video games, film, television, or music, we've got you covered!
Anchors: Blake Chapman, Tt Shinkan
Executive Producer: Phil Akin
Video Editing: Gracjan Machala
Audio Editing: Austin Ludwick
Graphics: Daley Wilhelm, Tt Shinkan
Music: Jack McGinnis
(10/31/18 7:39pm)
by Tyler Wheatley
The opinions and views expressed in this article are those of the author and do not reflect the opinion of Byte or Byte's editorial board.
Friday the 13th, the game, has been in a bit of a pickle as of last summer. Victor Miller, the original film screenwriter in the 1980 classic, claims that he was not employed when he wrote the movie. He has since terminated a grant of rights and reclaimed ownership of property. These claims can be made because of the Copyright Act’s termination right, which states that, “The Copyright Act permits authors or their heirs, under certain circumstances, to terminate the exclusive or nonexclusive grant of a transfer or license of an author's copyright in a work or of any right under a copyright.”
If you have not heard of the game, Friday the 13th is a survival-based horror game. The game can up to eight players in one multiplayer session with one player as Jason Voorhees and the others as counselors. The player that is randomly selected to be Jason has the objective to kill the counselors before they can escape the map. There are nine versions of Jason that are playable and fourteen counselors that are playable. Each version of the characters has different strengths and weaknesses. The game is either won when Jason kills all the players, resulting in a Jason win, or a counselor/ all counselors escaping.
All of this might be a bit much to sink your teeth in to. All of this started back in 1979 when Sean S. Cunningham and Victor Miller collaborated in the making of Friday of 13th after the success of Halloween. This was not Miller and Cunningham’s first project together, and over the course of Miller and Cunningham working together, Miller entered into a “Writer’s Flat Deal Contract” with the Manny Company, “an entity” made by Cunningham. The contract is a brief agreement with blanks that both parties fill in stating, “[t]he Company employs the Writer to write a complete and finished screenplay for a proposed motion picture . . . presently entitled or designated Friday 13.”
Turns out the only boxes that were marked on the contract stated that Miller was only liable for the first draft of the screenplay and the final draft. With this kind of open-to-interpretation contract, Miller claimed that he was work-made-for-hire. U.S. District Court Judge Stefan Underhill, ruled in favor of Miller and had this to say about the case, "I hold that Miller did not prepare the screenplay as a work for hire and that Miller’s Second Termination Notice validly terminated Horror’s rights to the copyright in the screenplay to Friday the 13th.”
With all of that wrapped up about as simply as possible, we can finally get into what has been happening to Friday the 13th the game. Gun Media, the company that is partnered with Horror Incorporated, the company in the lawsuit, is in a complete standstill when it comes to making content for the Friday the 13th game. They are not able to make updates to game, add maps, Jason's, etc. There was a leak last year regarding a new Jason and a new map, but that was stopped even before 50% completion according to Gun Media.
With Miller winning the case and a complete standstill in the Friday the 13th games, will fans of the game/ genre ever receive what they are looking for in terms of gameplay, or will they be stuck playing what could be a cult classic for years to come?
(10/31/18 6:57pm)
The Daily News Team tries to apply halloween makeup on each other. The only catch ... they're blindfolded. The results are about as scary as you'd expect.
(10/31/18 3:41pm)
by Sam Lantz
The opinions and views expressed in this article are those of the author and do not reflect the opinion of Byte or Byte's editorial board.
One of the most vivid memories of my childhood is of my father taking me to a massive Halloween store near Chicago. I remember walking in and being in awe of the sheer size and scope of the building, with tall shelves packed with masks, props, and more skeleton themed items than I think I have seen since. It was like a spooky labyrinth just begging to be explored, and my younger self loved it.
There is a reason Halloween is often jokingly called “Spooky Season” and not “Terror Time” or “Horror Month,” and it is because what is fun and exciting about Halloween has a lot more to do with escapism than it does with horror. When something is spooky, it is often tantalizingly familiar with something just slightly off, just slightly beyond the boundaries of expectation about it. That’s what made those early memories so special. I was excited to see things beyond my expectations.
As we get older, some of the magic of Halloween gets lost. Not because we ever stop loving the holiday and all the “spookiness” it entails, but it loses the magic of surprise it has when we’re young. This is why Dark Souls and the other FromSoftware-produced games that perpetuate its formula make such good games to play during Halloween. They allow you to feel the magic of experiencing the unexpected.
At the beginning of Dark Souls, you are a mangled, rotting flesh-bag of a being—barely alive, yet certainly undead, left to wither in a cell in the Undead Asylum. The trappings of the world of Dark Souls are vaguely familiar. There are dragons, sorcery, and knights clad in plate armor. For every familiar trope, however, comes another that tests your preconceptions of what sort of fantasy world you’re in. Its sister game, Bloodborne, is much the same in its mangling of tropes, switching out the dilapidated European high fantasy setting for a twisted Victorian horror romp tainted with a Lovecraftian twist. Both games take a familiar setting and push it beyond the player's expectations.
As is often said with these games, you are offered very little in the way of direction going in. Traditionally, most video games contain a very set and easily digestible linear narrative. Bloodborne and Dark Souls in particular are different in that they are stories that are very hard to piece together. It is possible to come up with a coherent narrative if one really studies the information the game gives you, but generally what drives players is less the excitement of narrative, but the interest of exploration. Each area you visit in both games tends to get more and more unexpected the further you get into them. The games are also littered with secrets that makes exploring these areas thoroughly rewarding.
When you do find items in Dark Souls, it is seldom clear what exactly they do. If you had never played Dark Souls, and I were to say, “I found a Homeward Bone!” I highly doubt your first instinct would be to use that item to teleport back to a save point.
That’s not to say anything of the atmosphere the games project either. Of the two games, I find that Bloodborne uses atmosphere with more specificity. In particular, Bloodborne uses sound design and color to give its world an unmistakably haunting and beautiful quality. I can still vividly remember looking out over the decrepit streets of Yharnam, bathed in purple light from a massive red moon while hearing the groans and cries of the city people losing their minds.
Many games intended to be released near Halloween do little that is truly unexpected. Even the fantastic Resident Evil 7: Biohazard, at its core, recycles tropes from other pieces of horror media. The influences in that game, from The Evil Dead and The Texas Chain Saw Massacre, are neat, but they make the game feel more like a collage of other pieces of media the creators liked.
When I play games near Halloween, I want more than the thrill of a jump scare. I want to feel lost, and I want to see things that are genuinely unexpected. Ultimately being scared is never the thing that made me love Halloween. Putting on a costume and going to a party with other people is not fun because you think you are going to be scared, it is fun because it allows you to escape the normalcy of real life, to become something new, and open yourself up to the possibility of the unexpected. When I think of the games, or even pieces of media in general, that have genuinely given me that feeling, it is hard to think of anything that captures the terror of the unexpected like Dark Souls and Bloodborne.
(10/30/18 5:30pm)
The Rocky Horror Show is unlike any other event on campus. The cast preforms the show live while the film plays behind them. The cast has been practicing for months to perform their show on Halloween night and we talked to them about what that experience was like.