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(06/11/19 8:11pm)
by Blake Chapman
Ubisoft has always been the dark horse when it comes to E3. They never have the all-out cringe quality like EA or pulse-pounding reveals like Microsoft, Sony, or Nintendo. The French developer always finds itself in the middle tiers of the E3 grading pool right beside Square Enix. This year, Ubisoft’s biggest reveal of the afternoon may have been dashed weeks before by leaks, but “Watch Dogs: Legion” and a multitude of additional titles packed the hour-long program. If only those additional announcements could have been about the games that seem to be stuck in development hell instead.
(06/10/19 4:36am)
by Eben Griger
Bethesda is one of the biggest names in gaming. whether it be the legacy of past games, or the IP's they currently hold, it's hard to ignore anything that has the Bethesda name on it. Unfortunately for the gaming giant, this year that included a good amount of controversy.
After the muddy launch and post-launch response of Fallout 76, Bethesda had been in a good amount of hot water with fans. Normally, things like this get swept under the rug at conferences like E3. Bethesda decided to take the high road with this though, having both Pete Hines and Todd Howard himself address the issues they faced from the community. After a few jokes at their own expense, Bethesda launched in to their announcements.
(05/27/19 6:00pm)
by Daniel O’Connell
In 2010, id Software, the video game studio behind classic first-person shooters such as Doom, Quake, and Wolfenstein, released Rage. While the game received praise for its combat mechanics, it was criticized for being bland and uninspired with its story and setting, which took elements from games such as Fallout and did nothing new with them. As time went on, Rage was forgotten about and dismissed as a footnote in id Software’s history. Since then, the studio has undergone a resurgence of popularity with their reboots of Doom and Wolfenstein. With this newfound success, they decided to give Rage a sequel. Partnering with Avalanche Studios, the developers behind the vastly underrated Mad Max game, id Software developed Rage 2, which has proven to be a fun, chaotic experience.
(05/22/19 4:00pm)
by Tanner Kinney
Picture this: the year is (roughly) 2007, or so. Nine-year-old Tanner Kinney and his family recently purchased a brand-spanking used PlayStation 2 Slim, along with Sly 3: Honor Among Thieves and War of the Monsters. A friend down the road has a few PS2 games as well, and he occasionally brings them over so Tanner can try them. One of these games was a PlayStation One game titled Final Fantasy VII (FFVII), an ugly looking game that I didn’t understand most of despite being a fairly competent young reader. But, it was loads of fun to play, even though we didn’t have a memory card for it and couldn’t make it past Midgar.
https://youtu.be/Ru9zzFEdGWk
A year or so later, another friend loans us a spare copy of FFVII and a memory card so we can finally experience the game in full without having to keep the console on overnight. I never made it past Disc 1 (I would always get lost after leaving Midgar), but my brother was able to play through the game and I experienced it with him. It was fantastic, at least what I remember of it. I especially loved Yuffie’s storyline and character arc, since she was (and still is) my favorite character in the game. Even when I got older and edgy in the “popular-thing-is-bad-because-it-is-popular” sense, I couldn’t deny that Final Fantasy VII was a great game.
Since then, I’ve played through nearly every single mainline Final Fantasy title in one (or multiple) of their various releases. I have my own personal favorites, of course, but other than Final Fantasy II (Japan) and the entirety of the Final Fantasy XIII trilogy, I’ve thoroughly enjoyed all of them. I subscribe to and even sometimes play Final Fantasy XIV, and I spent the entirety of the week after release of Final Fantasy XV just playing through the game in full, nearly non-stop. That was the first game I ever got a platinum trophy for (although, that’s without the DLC). Final Fantasy is a series that means a lot to me, even with some strange narratives and a nonsense understanding of time travel.
(05/11/19 11:46pm)
While cloudy skies covered the field, no athletes seemed phased.
(05/11/19 8:00pm)
by Katherine Simon
I’m sure by now you’ve already heard about the backlash the Sonic the Hedgehog movie has been receiving lately, most notably for Sonic’s uncanny design. Ever since the design was initially leaked, everyone and their mother has been tearing this naked man-hog apart. The mockery only increased when the trailer dropped just a few days ago and we finally saw Sonic with realistic human teeth and the proportions of a weird toddler-adult hybrid. Even Byte’s own Tanner Kinney couldn't help but join in on the Roast of Sonic, and we’ll be following up on his thoughts with this feature.
It’s clear that an overwhelming majority of viewers were not too keen Sonic’s live-action design, enough for the production team at Paramount Pictures to take notice. Only two days after the trailer dropped, director Jeff Fowler announced that due to overwhelming criticism, the team will be going back and redesigning Sonic.
Now at first glance, this sounds like fantastic news! The production team is actually listening to criticisms from the fans and applying it to their own work to hopefully deliver a better product, which is rare to see from a major Hollywood production. However, once you take a step back to think about the implications of this change and what this mean for the film’s production schedule, especially if they’re still aiming for that November 2019 release date, things start to look a lot less sunshine and rainbows for the people working on the film.
(05/02/19 8:09pm)
by Tanner Kinney
Nothing is more cursed and inspires worse nightmares than movies based on video games. It seems like every time, whether the source material is good, bad, or mediocre, the producers of these films know absolutely nothing about the games and just make a movie that vaguely resembles its namesake. From the original stinker in The Super Mario Bros. Movie, or the Uwe Boll classics like Bloodrayne, or even the seven thousand Resident Evil films that exist to keep the director and his wife employed, it’s all bad. Even the best video game movies are only good by comparison, and the bar is so low it’s knocking on Satan’s wine cellar.
So, if you were to approach me and tell me that not just one, but TWO high-profile video game movies based on classic franchises were releasing this year, I would be shocked. Surely they’ve learned their lesson, right? You can’t just keep brutalizing beloved franchises into whatever Hollywood-approved picture and expect something watchable, you have to try something new! Break the mold, prove that the game deserves to be turned into a full movie and not just a Netflix mini-series or Cartoon Network show. Yet, here we are, with both Detective Pikachu and Sonic the Hedgehog slowly approaching our theaters, menacingly, with hyper-realistic fur and way too many quips.
(04/29/19 5:52pm)
[embed]https://youtu.be/lQ2Jv8FVvpw[/embed]
This week on Pop Tabs Matthew, Garrett, and Michael discuss Elon Musk's wacky antics, Lightsaber dueling as an official sport, and controversy surrounding the Epic Games store.
Time Stamps:
Elon Musk: 00:28
Lightsaber Duels: 11:47
Epic Games : 24:10
Pop Tabs is Byte's news commentary podcast, focusing on popular culture and how it relates to issues in the media world.
Host: Matthew Yapp
Guests: Garrett Looker, Michael Robb
Executive Producer: Phil Akin
Video Editing: Tyler Westman
Audio Editing: Eli Sokeland
Graphics: Daley Wilhelm, Tt Shinkan
Music: Jack McGinnis
(04/29/19 5:53pm)
This week on Pop Tabs Matthew, Garrett, and Michael discuss Elon Musk's wacky antics, Lightsaber dueling as an official sport, and controversy surrounding the Epic Games store.
(04/28/19 4:06pm)
[embed]https://www.youtube.com/watch?v=LNF1NHVCzaU[/embed]
Tt and Matthew break down Britney Spears' response to rumours she was placed in a mental wellness center against her will.
Checkpoint is Byte's video news series, reporting on recent events in the world of entertainment, tech, and pop culture. Whether its video games, film, television, or music, we've got you covered!
Anchors: Tt Shinkan, Matthew Yapp
Executive Producer: Phil Akin
Video Editing: McKenna Kolb
Audio Editing: Eli Sokeland
Graphics: Daley Wilhelm, Tt Shinkan
Music: Jack McGinnis
(04/28/19 4:06pm)
(04/27/19 7:43pm)
[embed]https://www.youtube.com/watch?v=KPcN8FEcsuY[/embed]
Tt and Matthew break down Natalie Portman's theorized role in Endgame.
Checkpoint is Byte's video news series, reporting on recent events in the world of entertainment, tech, and pop culture. Whether its video games, film, television, or music, we've got you covered!
Anchors: Tt Shinkan, Matthew Yapp
Executive Producer: Phil Akin
Video Editing: Kyle Crawford
Audio Editing: Eli Sokeland
Graphics: Daley Wilhelm, Tt Shinkan
Music: Jack McGinnis
(04/27/19 7:44pm)
(04/22/19 7:19pm)
(04/22/19 7:17pm)
[embed]https://www.youtube.com/watch?v=vRHap2HEGXk&feature=youtu.be[/embed]
This week on Pop Tabs Matthew, Tt, and Jake discuss the upcoming PlayStation 5, Disney's new streaming platform, and The Avengers Endgame sales.
Time Stamps:
PlayStation 5 00:21
Endgame: 13:02
Disney+ : 20:50
Pop Tabs is Byte's news commentary podcast, focusing on popular culture and how it relates to issues in the media world.
Host: Matthew Yapp
Guests: Tt Shinkan, Jake Helmen
Executive Producer: Phil Akin
Video Editing: Kyle Crawford
Audio Editing: Eli Sokeland
Graphics: Daley Wilhelm, Tt Shinkan
Music: Jack McGinnis
(04/22/19 4:00pm)
In a steady stream of sleepy smiles and slow shuffles, Muncie Central High School students began filing through the main entrance doors held open by Supporting Our Students (SOS) members.
(04/22/19 7:39am)
[embed]https://soundcloud.com/user-519363288/how-its-played-s3e7-assassins-creed-comeback[/embed]
Welcome to this week's episode of How It's Played! This week, we are discussing the recent release of Assassin's Creed 3 Remastered. However, there is a growing increase of remasters and remakes in the industry. Does this signal an end to originality in gaming? All of this and more on this week's episode of How It's Played.
Hosted by: Eli Sokeland, Brad Killion, Alexander Smith
Edited by: Brad Killion
Graphic by: Daley Wilhelm
Thumbnail by: Malia Hutton
(04/18/19 4:27pm)
Boston University took control of its area's school in a way that gave precedence to the Ball State and Muncie Community.
(04/17/19 11:08pm)
by Blake Chapman
Campus publication "The Odyssey" hosted its first launch party for its yearly issue. The party featured spoken word poetry read from the publication as well as shirts, posters and copies of the publication for those who attended.
(04/17/19 9:48pm)
by Makayla Hughes
With all of the new video games released every month, some may feel nostalgic for a simpler time of gaming. One where you didn’t have to pay $60+ for an incomplete, unplayable game, and where all of the content came with the game when you bought it. This meant no downloadable content, no new updates, no online, no subscription playing, just an old, beat-up copy of a game that might not even have a case or work half the time.
I’ve been finding myself in this nostalgic mindset of the way games were back when I was younger. Growing up with gaming, I feel as if games from my childhood are better and more simple than the games of today. Not to say that the games of today aren’t fun, but I feel as if there’s nothing like these games on today’s market, making me want to play these older games even more. In my mind, they seem like so much fun because I had such good memories playing them. I spent hours upon hours on these games, so maybe they’re not as amazing as I’ve built them up to be in my mind, but here are some of the top games from my childhood I’d love to see remastered.